SP Fantasy (Game of Thrones) A Clash of Kings (7.0 released 13th of May, 2019)

Which do you prefer?

  • The books

    Votes: 883 51.2%
  • The show

    Votes: 842 48.8%

  • Total voters
    1,725

Users who are viewing this thread

Khamukkamu

Master Knight
M&BWBWF&SVC
NPC99 said:
Cozur said:
Thanks:smile:


I'm looking for someone to help me get ACOK on steam - I've been having a hell of a time figuring out how to do it myself, so if anyone would like to volunteer, then I'm game for some help.

Reply 6 might help https://forums.taleworlds.com/index.php/topic,369690.0.html

I was just going to recommend that. Swyter made the system for us for TLD, and we upload to steam regularly. We use GitReleases to push to the steam workshop automatically, but if you don't use Git for source control, maybe his tips can still help. You could also contact him directly. He is a bit busy right now, but he is always willing to help out (in my experience) :smile:
 

Quickdraw

Sergeant
WB
Is there any way to completely lock relations between Westerosi and Essosi factions? Those random wars breaking out every time after Free Folk invasion are an extreme annoyance, I wonder why nothing has been done about it for so long.
 

Evelyn

Goblet
Duke
WF&SWBNWVC
I'd wager it has something to do with the fact that whenever diplomacy is locked, people say 'why locked diplomacy???///??????/???//?", and then whenever Cozur unlocks diplomacy, people say "diplomacy dumb pls lock diplomacy !1 1 ! ! !!! ! ! !" and eventually this became such a frustrating experience that he decided to just find a solution that he himself thought satisfactory, since if he can't please everyone he may as well be happy with his own work.

Just a theory.
 

Sergio_Morozov

Sergeant at Arms
M&BWBNWVCWF&S
Quickdraw said:
Is there any way to completely lock relations between Westerosi and Essosi factions? Those random wars breaking out every time after Free Folk invasion are an extreme annoyance, I wonder why nothing has been done about it for so long.

Prevent King's Landing from being taken by enemies of the Westerlands, and the Westerlands, the Riverlands, the North, the Reach, the Stormlands and the Night Watch will remain locked.
 

RonZo51

Recruit
First of all i want to say that i absolutely love this mod but is there any way to change my player icon to 3 horses? I know you can do it in the simple_triggers.txt but as soon as i move on the map it changes it back to normal. Would appreciate if someone knows how. :grin:
 

Quickdraw

Sergeant
WB
Sergio_Morozov said:
Quickdraw said:
Is there any way to completely lock relations between Westerosi and Essosi factions? Those random wars breaking out every time after Free Folk invasion are an extreme annoyance, I wonder why nothing has been done about it for so long.

Prevent King's Landing from being taken by enemies of the Westerlands, and the Westerlands, the Riverlands, the North, the Reach, the Stormlands and the Night Watch will remain locked.

I did so, King's Landing was never taken as I eliminated Renly through quest given by Stannis, but still the diplomacy went loose shortly after Free Folk invasion.
Is there any kind of editor which can tweak this?

Evvv said:
I'd wager it has something to do with the fact that whenever diplomacy is locked, people say 'why locked diplomacy???///??????/???//?", and then whenever Cozur unlocks diplomacy, people say "diplomacy dumb pls lock diplomacy !1 1 ! ! !!! ! ! !" and eventually this became such a frustrating experience that he decided to just find a solution that he himself thought satisfactory, since if he can't please everyone he may as well be happy with his own work.

Just a theory.
I highly doubt anyone prefers totally illogical events such as war between the North and Volantis. Or seeing message as a vassal of Westerlands that a village lying near Dornish Marches was raided by Cotter Pyke.
 

Sergio_Morozov

Sergeant at Arms
M&BWBNWVCWF&S
Quickdraw said:
I did so, King's Landing was never taken as I eliminated Renly through quest given by Stannis, but still the diplomacy went loose shortly after Free Folk invasion.
Is there any kind of editor which can tweak this?

I highly doubt anyone prefers totally illogical events such as war between the North and Volantis. Or seeing message as a vassal of Westerlands that a village lying near Dornish Marches was raided by Cotter Pyke.

Are you sure diplomacy for the North got unlocked, or maybe it is just alliance nonsense between other unlocked factions? (E.g. Free Folk allies with an Essos faction, Essos faction now at war with the North, but the North is locked still.)
 
RonZo51 said:
First of all i want to say that i absolutely love this mod but is there any way to change my player icon to 3 horses? I know you can do it in the simple_triggers.txt but as soon as i move on the map it changes it back to normal. Would appreciate if someone knows how. :grin:

The Gekokujo mod actually had this where if you had a certain part size, you would have the three horse party icon. I think the minimum number was also affected by whether you are a lord or not. This could easily be added into ACOK I'm sure.
 

SixtyNine

Recruit
Hi guys. I love the mod. I've been playing the mod on and off since ACOK 2.0. I need a little help, though. I have never experienced this problem before, but for some reasons, whenever I load the mod (or AWOIAF 3.0), the game crashes. "RGL Error", it says. It keeps asking for something called the "earlyz.fxo" shaders. Before the recent 5.0 update, I never had an issue with the mod whatsoever.

Anybody experience this problem and anybody know a fix?

Any help will be greatly appreciated.
 

Apocal

Grandmaster Knight
Where can I buy the Halberd or Warhammer? I've checked the Stormlands (is Weeping Town the only town they have?), KL, Duskendale, Tyros, Pentos, Sunspear so far, but no luck. Nothing that even looks like luck, to be honest. Are they simply uncommon compared to all the swords and light spears?
 

Shieldwall

Recruit
Apocal said:
Where can I buy the Halberd or Warhammer? I've checked the Stormlands (is Weeping Town the only town they have?), KL, Duskendale, Tyros, Pentos, Sunspear so far, but no luck. Nothing that even looks like luck, to be honest. Are they simply uncommon compared to all the swords and light spears?

I'm not sure about warhammers, but as for halberds, I think it's possible to find them in Hull, Gulltown, Selhorys, because Dragonstone, Vale and Volantis have units equipped with halberds. Also they are likely to appear in loot screens after having defeated armies of the mentioned realms (and also sellsword halberdiers and reachman mounted halberdiers have them, I've just recalled). BTW, balanced halberd is my favorite weapon, as well as a good recurved bow with 2 packs of Dothraki, Dornish, piercing or heavy arrows  :razz:
Weeping Town is the only city the Stormlands have. ACOK 5.0.
 

Apocal

Grandmaster Knight
Shieldwall said:
Apocal said:
Where can I buy the Halberd or Warhammer? I've checked the Stormlands (is Weeping Town the only town they have?), KL, Duskendale, Tyros, Pentos, Sunspear so far, but no luck. Nothing that even looks like luck, to be honest. Are they simply uncommon compared to all the swords and light spears?

I'm not sure about warhammers, but as for halberds, I think it's possible to find them in Hull, Gulltown, Selhorys, because Dragonstone, Vale and Volantis have units equipped with halberds. Also they are likely to appear in loot screens after having defeated armies of the mentioned realms (and also sellsword halberdiers and reachman mounted halberdiers have them, I've just recalled). BTW, balanced halberd is my favorite weapon, as well as a good recurved bow with 2 packs of Dothraki, Dornish, piercing or heavy arrows  :razz:
Weeping Town is the only city the Stormlands have. ACOK 5.0.

Thanks for this, since I was only in game for like 12 days I'm guessing it is because they aren't terribly abundant items. But now that I have one: oh my god, nerf this sick filth. It is like enemy armor is a vaguely unpleasant and distant memory.
 

Orcling

Recruit
For some Reason I'm unable to set the battlesize above 150, It's really bumming me out :sad:
Battlesizer won't work, the in-mod Options won't work, editing the rgl_config doesn't work. It just refuses to go above 150
This is my only real issue with this mod, i love everything else.
Also, why do Dragonstone Archers wear Paper Armor? Like, no armor. I think it was 5? Or 10 at best. Even the Veteran and Elite ones.
I know that Dragonstone Halberdiers are like Locusts eating through Enemy Infantry but that's no reason to make their Archers useless :sad: I can trample them down with my horse i don't even have to attack them, even Outlaw Archers can take more Punishment.
 

viperswhip

Sergeant
Orcling said:
For some Reason I'm unable to set the battlesize above 150, It's really bumming me out :sad:
Battlesizer won't work, the in-mod Options won't work, editing the rgl_config doesn't work. It just refuses to go above 150
This is my only real issue with this mod, i love everything else.
Also, why do Dragonstone Archers wear Paper Armor? Like, no armor. I think it was 5? Or 10 at best. Even the Veteran and Elite ones.
I know that Dragonstone Halberdiers are like Locusts eating through Enemy Infantry but that's no reason to make their Archers useless :sad: I can trample them down with my horse i don't even have to attack them, even Outlaw Archers can take more Punishment.

How are you using your archers? If taking a town, you send in your kind of tanky infantry first up the ladder, then strategically position your archer groups. I normally have 2 to 4 archer groups, though generally just two unless I see a huge land battle coming up. Note of course, this necessitates you using 4 different kinds of archers and I put melee units in all my archer groups even just a couple of hammermen or something can take care of any cavalry that breaks through to them.

Also, find a tanky infantry, I like the Sistermen here and put them in the main archer group for siegeing, they will draw some enemy fire and take it on their shields, which are kind of suck, but it's better than your archer getting shot.

As to any other situation, your archers shouldn't really be getting hit that much, but as I said, but a two hander melee units with them and they will quickly kill any enemy that wanders too near.

For defending a siege, do not stand on the outer wall if the castle is designed in any way that has a defensible interior. If you stand on the outer wall, your units can get shot by enemy archers.

See the power of blocking the stairs down with your melee units and putting archers in the courtyard or back up on a different interior wall. Also, this is when I normally have 4 archer groups, as I put groups in different places. If enemies are getting shot from multiple angles they don't know which way to turn and can't deal with it. I normally take one archer unit around to a strategic location.

When units reinforce a particular group, to be fair, they do go to that group's location, so won't become part of the mosh pit in the court yard if they don't need to go there, but this is where archers truly shine. I have killed 1400 or so men with my 300 and lost maybe 12 men.

In large group battles take a unit of archers and lead them around to the flank of the enemy. If your melee is tanky enough to not die in the time it takes you to do that you will absolutely destroy the enemy. In big battles this will not only save your troops from an extended battle but it will rack up kills for your archers and your melee as again the AI flips out and doesn't know what to do, so turns their back on the melee.

Basically your archers could have no armor the way I use them, I only look at their ranged damage stats and the bow they get when making my decision.

As regards the AI, it doesn't really matter with a high riding stat and plated warhorse you can ride down any enemy. And we know the AI sucketh, there's not a lot Cozur can do about this, we will see what happens in Bannerlord.
 

WarTorn87

Regular
WBNWVC
Here's the solution (from reddit):

"Dadoodfromdahood
How i fixed it:
Download ACOK 4.1
Move all the ”northern_horse” files from the ACOK 4.1 textures folder into the ACOK 5.0 textures folder.
I guess Cozur (the mod creator) accidentaly removed the files from the 5.0 download so you can just take them from the 4.1 version."

I just wish companions could pick up battle loot again like they used to be able to back in 4.0 and before. I sent Cozur a message asking about this, if it could be restored in the next update. Here's hoping!
 

Seconis

Recruit
I haven't played this mod before and I can't get it to load properly. The loading screen backdrop is for the base Warband game, which may or may not be as intended, but the load always crashes around the 75% mark with the error "sounds.txt could not be loaded" popping up.

Any ideas? I've only downloaded the 2.1 GB CoK 5.0 module.

EDIT: A redownload fixed the issue.
 

WarTorn87

Regular
WBNWVC
There's definitely an issue there, as the loading screen should be of Westeros. I'm not sure of the solution, but I'd try over at reddit's r/mountandblade subreddit. They helped me with a ACOK problem once before.

Did you select the correct module in the launcher?
 

Evelyn

Goblet
Duke
WF&SWBNWVC
If all else fails I'd suggest a reinstall, because barring user error that sounds like an incomplete installation or corrupted download.
 

nixterboy

Recruit
WBVC
The siege of Qohor is buggy

I attempted to take the Qohor but i failed because the siege tower didn.t had a ramp to allow my units to climb...
 
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