Wyzilla 说:
Good god, where the hell did all the color go, and why does everything look like it's smeared in crap? Virtually everything is now some shade of brown.
In one of the update articles it says he was going for a 'more dark and used look' to the world. But I agree a lot of the remaining armors look quite bland, a glaring example being the Reach knights going from colorful and highly decorative to just men in grey steel and Vale knights wearing the rusty-looking armor that used to be worn by Dragonstone knights in previous patches.
I noticed a lot of the more 'colorful' armors still exist in the files and are labelled for units not currently in the game but were perhaps intended to be used at a later update.
Anyways, I like most of the NEW content that's been added but here's my critiques of the mod's current incarnation:
1. High saturation causes strange lighting, sunsets overly red and sometimes there's a strange greenish tinge to the world.
2. Music is still repetitive, some more variety is needed.
3. Even less variety in armors and weapons now. When I look into the files, there are tons of unused assets that look great. Why not bring them back?
4. The Essos troops lack any distinct characteristics, the troop trees don't make a whole lot of sense either, especially lore-wise. While the Free Cities use slaves, the majority of their fighting forces are sellswords. I'd like to make the suggestion of making their armies made up of three groups: slave soldiers, sellswords and citizen troops. Sellswords being the bulk, slave soldiers being a fodder type force and the citizen troops being more elite types but fewer in number. Of course, not all cities would use slaves.
5. 'Dark and more used look' is fine, but dark and used doesn't necessarily removing color. The previous patch already had that atmosphere down, and it made sense that bandits and sellswords would wear more drab looking clothes, but now everyone does too.