Game loads wrong texture for shield

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Hey,
I got a problem again. I want to add a shield but the game loads a wrong texture, even if it's shown correctly in OpenBrf.
I don't really know what to do, so,  can somebody help?


Thanks :smile:
 
Is there maybe an identically named texture in a different brf? Presumably one that is earlier in the loading order than your intended one.
 
Looks like you messed up the tableau shield entries. If yours is meant to have a static texture then get rid of the item trigger code.
 
It's working :smile:

I deleted the part after 'imodbits_shield' from module_itmes

插入代码块:
["zwergenschild", "Zwergenschild",   [("zwergenschild" ,0)], itp_merchandise|itp_type_shield|itp_wooden_parry, itcf_carry_kite_shield,332 , weight(3.5)|hit_points(305)|body_armor(19)|spd_rtng(87)|shield_width(36)|shield_height(70),imodbits_shield, [(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_heater_shield_1", ":agent_no", ":troop_no")])]]

Thanks for your help :smile:
 
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