TheShermanator
Sergeant
Well I'm already of the opinion that most things that stop time, shouldn't stop time.
The idea that I can pop into town, unload 2,000 lbs of loot in the market, buy 100 horses, 300 sacks of grain, then recruit a dozen locals into my army, and stop by the pub without a second of time passing is nonsensical.
As well, why can't I manage my clan or kingdom while time passes and my wounded troops heal? Why does TW insist on torturing me by making me only able to pass time by staring at their map not doing anything.
The game needs to pause a whole hell of a lot less.
For what it's worth, I agree. I think the clock should roll maybe 10% slower, but almost nothing should pause time.
Now, for that to work, a lot of other structures would have to be present in the game. E.g. A messenger system so that the player could, at least on a 1-3 day calendar delay, give instructions to parties, towns, stranded companions, etc. remotely. But +1 for less stopped time.
It's a big question, though, that would have massive ripple effects on the way the whole game works.