Game freezing at nightfall

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tansvanio

Sergeant Knight at Arms
So basicly I have 200 and something days of gameplay, a 300 hundred men party and I have this savegame I load it up and everytime the time reaches nightfall I hear the wolf howl and warband freezes and the only way I have to stop this is to shut down the process. I cant keep up my play. Any explenation? :s
 
Ai that is nasty....do you have multiple saves? What happens if you load a savefile before your last one, does he still freeze when you get to the same day and time?
 
I began it with the last brytenwalda version just a couple days ago.  I did not reeinstall anything. I just installed the mod, began playing and then this.


Starting new log file.
Version:  1.153

-- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 2147MB/4096MB
-- CPU: Pentium(R) Dual-Core  CPU      E6500  @ 2.93GHz (GenuineIntel)
- L2 cache size: 2048K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 2 ( Speed: ~2933MHz / ~2933MHz )


-- GPU:
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- Texture Memory: 2784 ( Available Texture Memory: 2772 )



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Setting hero_wounded_treshold =  15.000000
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} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  supported
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
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loading time:  55934
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
218 parties added.
launch complete.
Switching to menu window...
You gained 25 renown.
You gained 50 renown.
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Richard:Oops... It was... a dream... (feeling thirsty)
The mainline quest is renewed!
You are at "Happy Boar", the tavern of Zendar. You should go downstairs and talk to the keeper - Suker.
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Go to the Zendar Square.
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Talk to constable Hareck and accept the task of hunting the river pirates.
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Quest log has been updated... Look for the lost fire spar
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Cannot leave now.
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launch complete.
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Frame# : 144591
Saving options...  OK!
Exiting network manager...  OK!
Deleting resources...  OK!
Exiting physics manager...  OK!

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Exiting graphics manager...  OK!

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}

Closing log file... 

Here is my rgl file in the spoiler

UPDATE: The game only freezes if I wait with my party after nightfall
 
This isnt rgl_log when you get froze problem. This is native rgl_log

Too, you can try:

  texture_detail : 100
  render_buffer_size : 12
  use_pixel_shaders : 0
  use_vertex_shaders : 0
  fake_reflections : 0
  force_single_threading : 1
 
I know this is old but I'm having the exact same problem. My game worked flawlessly until this point but now it's freezing solid as soon as the sun sets. I already tried disabling vsync and forcing single threading, as well as reducing all the graphics options to the lowest settings. I assume it's some kind of script error but I have no clue what to do about it.

This really bites because I'm at about day 400. This is the third or fourth time I've gotten to this point but something always happens that ****s my game up beyond saving.
 
Jamalzorg said:
Repolished 1.05

this submod is not being supported, so you will have to fix it yourself (learn how to mod the game) or try a different version/submod

you probably will get better results if you use the old engine as well, 1.153

good luck!
 
kalarhan said:
this submod is not being supported, so you will have to fix it yourself (learn how to mod the game) or try a different version/submod

Well, that's lovely :meh:

Can I at least get a tip on how to disable/modify certain events?
 
kalarhan said:
PM the modder @Brujoloco or visit the Forge to learn how to mod
OK, what if I said I was running 1.41? Would you give me an answer other than "ask someone else" or "figure it out yourself" then?
 
Jamalzorg said:
OK, what if I said I was running 1.41? Would you give me an answer other than "ask someone else" or "figure it out yourself" then?

well if trying to help clarify the problem and point to a solution is a bad thingy, I guess I will just move on  :razz:

last comment: you may try Reworked, as it still has a active modder. Its not BW vanilla, but you can check the balance changes and gameplay differences on the appropriate thread. And yes, it will require a new game too.
 
kalarhan said:
well if trying to help clarify the problem and point to a solution is a bad thingy, I guess I will just move on  :razz:

You really didn't do either of those, my friend. Farewell.
 
You probably corrupted a save game.
Go back to your last savegame.
If you tweak of fiddle with Repolished text files, this will  happen.
Even if you don't, it may happen.
I can design custom workaround for Reworked players.
But save every 2-3 days and keep at least 15 saves for any mod!!!
 
gdwitt said:
You probably corrupted a save game.
Go back to your last savegame.
If you tweak of fiddle with Repolished text files, this will  happen.
Even if you don't, it may happen.
I can design custom workaround for Reworked players.
But save every 2-3 days and keep at least 15 saves for any mod!!!

I never touched the files, but I've been thinking maybe there's something scripted to happen at dusk that won't load for whatever reason. In that case I could just remove whatever that is from the save file and it should work- only problem is I have no clue how to do that. Any chance you could help me out?

I tried my last save and the exact same thing happened, no difference.
 
Simple and normal triggers run at many different intervals.
You can't really change that.
The wolf always howls at dusk, but that would be an unlikely cause.
Are you hearing Mr. Wolf?
 
gdwitt said:
Simple and normal triggers run at many different intervals.
You can't really change that.
The wolf always howls at dusk, but that would be an unlikely cause.
Are you hearing Mr. Wolf?
Yep, I also get the little message that says "the sun sets" and then it freezes solid.

I just tried starting a new game and waiting a day, it worked fine.
 
Something is wrong with an interaction with your triggers or simple triggers files.
One of the most common problems is when an unusual political event occurs and the triggers don't know what to do with it.
For example, a lord defects but doesn't join another kingdom or a kingdom disappears.
I've tried to add exception handling to prevent problems, but they occur.

Another possibility is that a dusk script was called and you lost the skybox or audio file that is called.

Did you edit or TweaMB either of these?
They are very sensitive.

I would generate one for you from reworked, but I've completely 'reworked' the triggers so they don't cause so many problems for players.
 
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