Game Design suggestion/discussion: Dungeons, landmarks and player's base camp

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Basically you want the game to alternate between a Mount and Blade battle simulator and a small scale combat RPG. While this is possible, I don't think it is desirable to go full RPG with dungeon crawling, while leaving your army garrisoned.
Years ago I thought about how to make traveling the map more interesting and came up with the idea to spawn temporary, generated locations (farms, dwellings, small woods, a waterfall...) in your line of sight that you can visit and some scripted event would happen there, that might involve a small-scale skirmish, exploration for loot, or even a beginning of a larger quest.
That way if you are traveling around and are bored, you will get a chance to do something different for a change. If you are busy and just want to get from A to B fast, you would ignore those locations and they will vanish once out of sight.
Honestly, fabulous idea!
Just a reality check, these kinds of suggestions are really mod ideas. The devs would never do anything like this. They already have a full plate of urgent stuff to do and only react to forum complaints about things that really need fixing, they are never idly browsing the forums looking for things to do.
Suggestion threads are basically a purely fan activity where people engage with other forumites following the game.
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