Game crashing, no RGL logs.

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Hi, I made a mission trigger in a battle that when an NPC health drops to a certain point, for 2 "gore"
npcs to be spawned in place and the original NPC to be teleported elsewhere in order to create a dismemberment effect.

It all works fine until the NPCs health drops to the low point, the game just crashes. I have no idea whats wrong, the RGL log says nothing and my MS also doesnt say theres any problem. Please help
Code:
#ivanmod
gore_checker = (
  0.3, 0, 0,
  [
   
   ],
  [
   
     (get_player_agent_no,":plyr"),
     (try_for_agents, ":npc"),
      (neq, ":npc", ":plyr"),
      (agent_is_alive, ":npc"),
      (store_agent_hit_points, ":npc_health", ":npc", 0),
      (agent_get_troop_id, ":troop_id", ":npc"),
      (eq, ":troop_id", "trp_rhodok_veteran_spearman"),
      (display_message, "@DEBUG: chieftains present"),    
      (le, ":npc_health", 30),
      (display_message, "@DEBUG: health down to 15%"),
      (agent_get_position, pos1, ":npc"),
      (entry_point_get_position, pos2 ,50),
      (agent_set_position, ":npc", pos2),
      (spawn_agent, "trp_goreupper_indoaryanchief"),
      (spawn_agent, "trp_gorelower_indoaryanchief"),
      (agent_set_hit_points, ":npc", 0, 1), #spawn dead
      #(agent_deliver_damage_to_agent,":plyr", ":agent"),
     (try_end),
 
   ])

It seems like spawning agents in battles is causing crashing. anyone know why?
 
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