There seems to be a hardcap of 16 modules that may be present in the Modules folder at any time. Any more and the game crashes on startup. So with 5 official modules that leaves room for 11 user made mods. Note that it even counts for non-activated mods. My guess is the game indexes them with 4 bits and any more than that crashes the game.
Can anyone else confirm this?
Can anyone else confirm this?