Need More Info game crashes everytime

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Version number
v1.0.0
Branch
Main
Modded/unmodded
Yes, I used mods.
Summary:
How to Reproduce:
Have you used cheats and if so which:
Scene Name (if related):
Media (Screenshots & Video):
Computer Specs:
OS:
GPU:
GPU Driver Version:
CPU:
RAM:
Motherboard:
Storage Device (HDD/SSD):

Inner exception callstack: No inner exception was thrown
Outer exception callstack: at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
at System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
at System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value)
at TaleWorlds.CampaignSystem.Settlements.TownMarketData.GetCategoryData(ItemCategory itemCategory)
at TaleWorlds.CampaignSystem.Settlements.TownMarketData.GetPrice(EquipmentElement itemRosterElement, MobileParty tradingParty, Boolean isSelling, PartyBase merchantParty)
at TaleWorlds.CampaignSystem.Settlements.Town.GetItemPrice(ItemObject item, MobileParty tradingParty, Boolean isSelling)
at TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior.ProduceOutput_Patch2(EquipmentElement outputItem, Town town, Workshop workshop, Int32 count, Boolean doNotEffectCapital)
at TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior.DoProduction(Production production, Workshop workshop, Town town)
at TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior.RunTownWorkshop(Town townComponent, Workshop workshop, Boolean willBeSold)
at TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior.DailyTickTown(Town town)
at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickTown(Town town)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickTown(Town town)
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed)
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick()
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents()
at TaleWorlds.CampaignSystem.Campaign.Tick()
at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)

PLEASE HELP
 
This crash did not happen in any vanilla build. Only occurred when mod count (including Native) is greater than 5. Probably a mod crash. If you can reproduce the issue in a new, un-modded and verified campaign please let us know!
Please note that we can’t support any modding-related issues. You can find more information about how to remove modifications here and more information about what we think about issues related to modding here.
Thanks for reporting and sorry for any inconvenience!
 
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