game crashes at area damage script, -already solved it myself-

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Everytime i use this script, my game crashes? it is called from an ti_on_weapon_attack trigger and the weapon only shoots once in the minute.
Code:
 ("random_artillery",
   [
        (store_mission_timer_a, ":time"),
        (try_begin),
         (ge, ":time", 30),

  

          (call_script, "script_team_get_average_position_of_enemies", 1),
         
          (try_for_agents,":agents"),
                  (agent_is_alive, ":agents"),
                  #(copy_position,pos1,pos0),
                  (position_get_x,":boomx",pos0),
                  (position_get_y,":boomy",pos0),
                  (store_random_in_range, ":rnd", -200, 200),
                  (val_add,":boomx",":rnd"),
                  (val_add,":boomy",":rnd"),
                  (position_set_x,pos0,":boomx"),
                  (position_set_y,pos0,":boomy"),
                  (particle_system_burst, "psys_explo_smoke",pos0,300),
                  (agent_get_position,pos2,":agents"),
          
                  (get_distance_between_positions,":boom_distance",pos0,pos2),
                  (lt,":boom_distance",50),
                  (particle_system_burst,"psys_game_blood",pos2,100),
                  (agent_play_sound, ":agents", "snd_man_die"),
                  (agent_set_hit_points,":agents",0,0),
                  (agent_deliver_damage_to_agent,":agents",":agents"),
              (try_end),
              (try_end),
       ]),

thank you for your help
freak_0z
 
yeah i had that already solved, thanks anyway!
But does anyone know why when this is triggered a few times in a short notice it gives an explosion at the same spot?
Nevermind works like a sunshine now.

freak_oz
 
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