Some bugs are more difficult to get rid of than otherswhat mean in progress, cant play since few patches...
Some bugs are more difficult to get rid of than otherswhat mean in progress, cant play since few patches...
Updated to 1.0.10 as well and it's still crashing for me also.Still happening with 1.0.10, its already been almost 2 weeks that i cannot play the game at all, this issue isn't even in the "known crashes" section.
any acknowledgement from Community Support???
Yeah its fine that it's listed as "in progress" but why does this issue (which is happening to alot of guys here clearly) is not even listed in the known crashes section? we are already almost 2 weeks after this crash has started to occur (for me at least) and i still did not hear a response from community support, are we doing something wrong? do we not spam this thread enough for them to at least respond and say that the developers know about this issue?This thread duplicates https://forums.taleworlds.com/index.php?threads/daily-gold-change-crash.404766/page-2, which is marked as in progress!
I think In Progress means that the developers are in progress of fixing the issue.. Which implies they're aware of it!Yeah its fine that it's listed as "in progress" but why does this issue (which is happening to alot of guys here clearly) is not even listed in the known crashes section? we are already almost 2 weeks after this crash has started to occur (for me at least) and i still did not hear a response from community support, are we doing something wrong? do we not spam this thread enough for them to at least respond and say that the developers know about this issue?
Source: mscorlib
An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at TaleWorlds.CampaignSystem.CampaignWar.InitializeFactionData(IFaction faction)
at TaleWorlds.CampaignSystem.FactionManager.RegisterCampaignWar(IFaction faction1, IFaction faction2)
at TaleWorlds.CampaignSystem.Actions.DeclareWarAction.ApplyInternal(IFaction faction, IFaction provocatorFaction, DeclareWarDetail declareWarDetail)
at StoryMode.Behaviors.Quests.ThirdPhase.DefeatTheConspiracyQuestBehavior.InitializeFinalPhase()
at TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list)
at StoryMode.MainStoryLine.CompleteSecondPhase()
at StoryMode.Behaviors.Quests.SecondPhase.AssembleEmpireQuestBehavior.AssembleEmpireQuest.SuccessQuest()
at StoryMode.Behaviors.Quests.SecondPhase.AssembleEmpireQuestBehavior.AssembleEmpireQuest.HourlyTick()
at TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list)
at TaleWorlds.CampaignSystem.CampaignEvents.HourlyTick()
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.HourlyTick()
at TaleWorlds.CampaignSystem.Campaign.HourlyTick(MBCampaignEvent campaignEvent, Object[] delegateParams)
at TaleWorlds.CampaignSystem.MBCampaignEvent.RunHandlers(Object[] delegateParams)
at TaleWorlds.CampaignSystem.MBCampaignEvent.CheckUpdate(Single curTime)
at TaleWorlds.CampaignSystem.CampaignEvents.SignalPeriodicEvents()
at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)
at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at DMD?1749386::OnApplicationTick_Patch2>(Module this, Single dt)