Recently I am focusing on creating my module. I want to make a entire new world which different with Calardia. I used M&B Bannerlord with version1.1.6 and Modding Kit with version 1.1.6. I just start with a new scene, and generate terrain. I saved this map in my module's directory and named it Main_map to cover the Native world map. But when I tested it, the game crashed. I guess this is because I haven't put any settlements or paths in my world map and when a campagin generating there are some program codes need it, so it crashed. I want to know how can I make a enitre new world map to cover the Calardia? Do I need to copy the all of the entites and paths in Main_map of SanBox, and save as modded_world_map in my module's directory? Do I need Aurelian_Mapfix mod to make my world map working ? This confused me whole week. I really want someone can give me advice.