Summary: Game always crashed when the siege ends
How to Reproduce: if I choose auto-resolve , crashed when click the done; if I choose to attack manually, when I just win and click done the game will crash; But if the enemy retreat to the castle, crash will happen when I click the done after the battle in castle.
Have you used cheats and if so which: No.
Scene Name (if related):no.
Media (Screenshots & Video): then crashed with a window :
Object reference not set to an instance of an object.
at
TaleWorlds.CampaignSystem.SandBox.GameComponents.DefaultPartyTro
opUpgradeModel.CanTroopGainXp(PartyBase owner, CharacterObject
character)
at Helpers.MobilePartyHelper.PartyAddSharedXp(MobileParty party,
Single xpToDistribute)
at TaleWorlds.CampaignSystem.MapEventParty.CommitXpGainO
at TaleWorlds.CampaignSystem.MapEventSide.CommitXpGains0
at TaleWorlds.CampaignSystem.MapEvent.CommitXpGains0
at TaleWorlds.CampaignSystem.MapEvent.ApplyBattleResults0
at TaleWorlds.CampaignSystem.PlayerEncounter.DoApplyResultsO
at TaleWorlds.CampaignSystem.PlayerEncounter.UpdateInternal0
at
TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.EncounterGam
eMenuBehavior.game_ menu_ encounter on init Patch1(EncounterGame
MenuBehavior this, MenuCallbackArgs args)
a
TaleWorlds.CampaignSystem.GameMenus.GameMenu.RunOnInit(Game
game, MenuContext menuContext)
at TaleWorlds.CampaignSystem.MenuContext.HandleStatesQ
at TaleWorlds.CampaignSystem.MapState.EnterMenuMode0
at
TaleWorlds.CampaignSystem.GameMenus.GameMenu.ActivateGameMen
u(String menuld)
at
TaleWorlds.CampaignSystem.BatleSimulation.OnReturn Patch2(BattleSi
mulation this)
Computer Specs:
OS: Win 10
GPU: Nvidia Geforce RTX2060 (laptop)
GPU Driver Version: 496.76 16/11/2021
CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz 2.21 GHz
RAM:16GB
Motherboard: Intel HM370
Storage Device (HDD/SSD): 500GB ssd
How to Reproduce: if I choose auto-resolve , crashed when click the done; if I choose to attack manually, when I just win and click done the game will crash; But if the enemy retreat to the castle, crash will happen when I click the done after the battle in castle.
Have you used cheats and if so which: No.
Scene Name (if related):no.
Media (Screenshots & Video): then crashed with a window :
Object reference not set to an instance of an object.
at
TaleWorlds.CampaignSystem.SandBox.GameComponents.DefaultPartyTro
opUpgradeModel.CanTroopGainXp(PartyBase owner, CharacterObject
character)
at Helpers.MobilePartyHelper.PartyAddSharedXp(MobileParty party,
Single xpToDistribute)
at TaleWorlds.CampaignSystem.MapEventParty.CommitXpGainO
at TaleWorlds.CampaignSystem.MapEventSide.CommitXpGains0
at TaleWorlds.CampaignSystem.MapEvent.CommitXpGains0
at TaleWorlds.CampaignSystem.MapEvent.ApplyBattleResults0
at TaleWorlds.CampaignSystem.PlayerEncounter.DoApplyResultsO
at TaleWorlds.CampaignSystem.PlayerEncounter.UpdateInternal0
at
TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.EncounterGam
eMenuBehavior.game_ menu_ encounter on init Patch1(EncounterGame
MenuBehavior this, MenuCallbackArgs args)
a
TaleWorlds.CampaignSystem.GameMenus.GameMenu.RunOnInit(Game
game, MenuContext menuContext)
at TaleWorlds.CampaignSystem.MenuContext.HandleStatesQ
at TaleWorlds.CampaignSystem.MapState.EnterMenuMode0
at
TaleWorlds.CampaignSystem.GameMenus.GameMenu.ActivateGameMen
u(String menuld)
at
TaleWorlds.CampaignSystem.BatleSimulation.OnReturn Patch2(BattleSi
mulation this)
Computer Specs:
OS: Win 10
GPU: Nvidia Geforce RTX2060 (laptop)
GPU Driver Version: 496.76 16/11/2021
CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz 2.21 GHz
RAM:16GB
Motherboard: Intel HM370
Storage Device (HDD/SSD): 500GB ssd