Need More Info Game crashed after siege (click the done)

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Version number
e1.7.0
Branch
Beta
Modded/unmodded
Yes, I used mods.
Dump identifier (optional)
2022-01-06_04.16.26_0aa53a00d392e468f74b8db96e43eab5
Summary: Game always crashed when the siege ends
How to Reproduce: if I choose auto-resolve , crashed when click the done; if I choose to attack manually, when I just win and click done the game will crash; But if the enemy retreat to the castle, crash will happen when I click the done after the battle in castle.
Have you used cheats and if so which: No.
Scene Name (if related):no.
Media (Screenshots & Video): then crashed with a window :

Object reference not set to an instance of an object.
at
TaleWorlds.CampaignSystem.SandBox.GameComponents.DefaultPartyTro
opUpgradeModel.CanTroopGainXp(PartyBase owner, CharacterObject
character)
at Helpers.MobilePartyHelper.PartyAddSharedXp(MobileParty party,
Single xpToDistribute)
at TaleWorlds.CampaignSystem.MapEventParty.CommitXpGainO
at TaleWorlds.CampaignSystem.MapEventSide.CommitXpGains0
at TaleWorlds.CampaignSystem.MapEvent.CommitXpGains0
at TaleWorlds.CampaignSystem.MapEvent.ApplyBattleResults0
at TaleWorlds.CampaignSystem.PlayerEncounter.DoApplyResultsO
at TaleWorlds.CampaignSystem.PlayerEncounter.UpdateInternal0
at
TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.EncounterGam
eMenuBehavior.game_ menu_ encounter on init Patch1(EncounterGame
MenuBehavior this, MenuCallbackArgs args)
a
TaleWorlds.CampaignSystem.GameMenus.GameMenu.RunOnInit(Game
game, MenuContext menuContext)
at TaleWorlds.CampaignSystem.MenuContext.HandleStatesQ
at TaleWorlds.CampaignSystem.MapState.EnterMenuMode0
at
TaleWorlds.CampaignSystem.GameMenus.GameMenu.ActivateGameMen
u(String menuld)
at
TaleWorlds.CampaignSystem.BatleSimulation.OnReturn Patch2(BattleSi
mulation this)

Computer Specs:
OS: Win 10
GPU: Nvidia Geforce RTX2060 (laptop)
GPU Driver Version: 496.76 16/11/2021
CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz 2.21 GHz
RAM:16GB
Motherboard: Intel HM370
Storage Device (HDD/SSD): 500GB ssd
 
This crash did not happen in any vanilla build. Only occurred when mod count (including Native) is greater than 5. Probably a mod crash. If you can reproduce the issue in a new, un-modded and verified campaign please let us know!
Please note that we can’t support any modding-related issues. You can find more information about how to remove modifications here and more information about what we think about issues related to modding here.
Thanks for reporting and sorry for any inconvenience!
 
This crash did not happen in any vanilla build. Only occurred when mod count (including Native) is greater than 5. Probably a mod crash. If you can reproduce the issue in a new, un-modded and verified campaign please let us know!
Please note that we can’t support any modding-related issues. You can find more information about how to remove modifications here and more information about what we think about issues related to modding here.
Thanks for reporting and sorry for any inconvenience!
Ok,I will try to find out. Thank you for your quick reply :)
 
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