Resolved Game crash after CG

Users who are viewing this thread

Version number
e1.59
Branch
Main
Modded/unmodded
No, I didn't use any mods.
Dump identifier (optional)
2021-04-23_03.03.07_ae6fdfc4de9226b6cbe6744693e053cf
Summary:crash after opening CG
How to Reproduce:start the game
Have you used cheats and if so which:no
Scene Name (if related):no
Media (Screenshots & Video):no
Computer Specs:
OS:Win10
GPU:RTX3070
GPU Driver Version:466.11
CPU:AMD 5800X
RAM:16G
Motherboard:GigabyteB550
Storage Device (HDD/SSD):WD sn750
I read the crash report but i don't know how to do,I have verified game files ,I have necessary dependencies,the new GPU drive,should I re-download the game?

[10:20:20.629] Scene_view::clear_all(scn_soldier)
[10:20:20.629] Scene_view::clear_all(scn_item_tableau)
[10:20:20.629] Scene_view::clear_all(scn_item_tableau)
[10:20:20.629] Scene_view::clear_all(scn_item_tableau)
[10:20:20.629] Scene_view::clear_all(scn_soldier)
[10:20:20.629] Scene_view::clear_all(TableauCacheManager.BannerScene)
[10:20:20.637] rglFile_manager::shrink_memory: shrink 15 of 16 buffers, released 0 bytes
[10:20:20.653]
<##########################################################################################>

[10:20:20.653] #kernelbase.pdb@{F156D9D2D51A0F601E966F00FD0827B8} (1): 0:215897
[10:20:14.834] Loading Module...
[10:20:14.835] Loading xml file: $BASE/Modules/Native/Prefabs/castle_sturgia_l3.xml.
[10:20:14.836] Loading xml file: $BASE/Modules/Native/Prefabs/castle_vlandia.xml.
[10:20:14.836] Loading xml file: $BASE/Modules/Native/Prefabs/castle_vlandia_l1.xml.
[10:20:14.837] Loading xml file: $BASE/Modules/Native/Prefabs/castle_vlandia_l2.xml.
[10:20:14.838] Loading xml file: $BASE/Modules/Native/Prefabs/castle_vlandia_l3.xml.
[10:20:14.839] Loading xml file: $BASE/Modules/Native/Prefabs/castle_wall_roof.xml.
[10:20:14.840] Loading xml file: $BASE/Modules/Native/Prefabs/editor_barriers.xml.
[10:20:14.840] Loading xml file: $BASE/Modules/Native/Prefabs/editor_contents.xml.
[10:20:14.840] Loading xml file: $BASE/Modules/Native/Prefabs/editor_helpers_&_tests.xml.
[10:20:14.841] Loading xml file: $BASE/Modules/Native/Prefabs/editor_occluders.xml.
[10:20:14.841] Loading xml file: $BASE/Modules/Native/Prefabs/editor_spawnpoints.xml.
[10:20:14.842] Loading xml file: $BASE/Modules/Native/Prefabs/erdem_test.xml.
[10:20:14.842] Loading xml file: $BASE/Modules/Native/Prefabs/lighting.xml.
[10:20:14.843] Loading xml file: $BASE/Modules/Native/Prefabs/map_icons.xml.
[10:20:14.843] Loading xml file: $BASE/Modules/Native/Prefabs/map_icon_parts.xml.
[10:20:14.850] Loading xml file: $BASE/Modules/Native/Prefabs/mp_models.xml.
[10:20:14.850] Loading xml file: $BASE/Modules/Native/Prefabs/natural_landscapes.xml.
[10:20:14.850] Loading xml file: $BASE/Modules/Native/Prefabs/natural_plants.xml.
[10:20:14.851] Loading xml file: $BASE/Modules/Native/Prefabs/natural_rocks.xml.
[10:20:14.851] Loading xml file: $BASE/Modules/Native/Prefabs/natural_trees.xml.
[10:20:14.852] Loading xml file: $BASE/Modules/Native/Prefabs/new_prefabs.xml.
[10:20:14.852] Loading xml file: $BASE/Modules/Native/Prefabs/outermeshes.xml.
[10:20:14.852] Loading xml file: $BASE/Modules/Native/Prefabs/props_agent_carry_items.xml.
[10:20:14.852] Loading xml file: $BASE/Modules/Native/Prefabs/props_archhitectural.xml.
[10:20:14.853] Loading xml file: $BASE/Modules/Native/Prefabs/props_foods_&_kitchen.xml.
[10:20:14.854] Loading xml file: $BASE/Modules/Native/Prefabs/props_furniture.xml.
[10:20:14.854] Loading xml file: $BASE/Modules/Native/Prefabs/props_merchandise.xml.
[10:20:14.854] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
[10:20:14.854] reading animation_combat_parameters xml files
[10:20:14.855] file: ModuleData/combat_parameters.xml
[10:20:14.855] Loading xml file: $BASE/Modules/Native/ModuleData/combat_parameters.xml.
[10:20:14.855] reading animation_combat_parameters xml files
[10:20:14.855] file: ModuleData/combat_parameters.xml
[10:20:14.855] Loading xml file: $BASE/Modules/Native/ModuleData/combat_parameters.xml.
[10:20:14.855] reading combat parameters file![10:20:14.855] Loading xml file: $BASE/Modules/Native/Prefabs/props_other.xml.
[10:20:14.856] Loading xml file: $BASE/Modules/SandBox/ModuleData/project.mbproj.
[10:20:14.856] reading animation_combat_parameters xml files
[10:20:14.856] Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj.
[10:20:14.856] reading animation_combat_parameters xml files
[10:20:14.857] Loading xml file: $BASE/Modules/Native/Prefabs/props_particles.xml.
[10:20:14.858] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege.xml.
[10:20:14.858] opening ..\..\Modules\Native/ModuleData/action_sets.xml

[10:20:14.859] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_ballista2.xml.
[10:20:14.859] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_ballistas.xml.
[10:20:14.859] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_batteringrams.xml.
[10:20:14.860] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_design.xml.
[10:20:14.860] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_gates_inner.xml.
[10:20:14.861] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_gates_outer.xml.
[10:20:14.861] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_gates_sally.xml.
[10:20:14.861] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_ladders.xml.
[10:20:14.862] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_mangonels.xml.
[10:20:14.863] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_mapicons.xml.
[10:20:14.863] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_siegetowers.xml.
[10:20:14.864] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_trebuchets.xml.
[10:20:14.864] Loading xml file: $BASE/Modules/Native/Prefabs/props_testing.xml.
[10:20:14.868] Loading xml file: $BASE/Modules/Native/Prefabs/quest_props.xml.
[10:20:14.868] Loading xml file: $BASE/Modules/Native/Prefabs/scene_prop_prefabs.xml.
[10:20:14.869] Loading xml file: $BASE/Modules/Native/Prefabs/siege_barricades.xml.
[10:20:14.870] Loading xml file: $BASE/Modules/Native/Prefabs/sound_prefabs.xml.
[10:20:14.870] Loading xml file: $BASE/Modules/Native/Prefabs/spawners.xml.
[10:20:14.871] Loading xml file: $BASE/Modules/SandBox/Prefabs/sp_editor_barriers.xml.
[10:20:14.871] Loading xml file: $BASE/Modules/SandBox/Prefabs/sp_editor_helpers_&_tests.xml.
[10:20:14.872] Loading xml file: $BASE/Modules/SandBox/Prefabs/sp_editor_paired_spawnpoints.xml.
[10:20:14.872] Loading xml file: $BASE/Modules/SandBox/Prefabs/sp_editor_spawnpoints.xml.
[10:20:14.876] Loading xml file: $BASE/Modules/SandBox/Prefabs/sp_hideout_prefabs.xml.
[10:20:14.876] Loading xml file: $BASE/Modules/SandBox/Prefabs/sp_props_boardgames.xml.
[10:20:14.877] Loading xml file: $BASE/Modules/SandBox/Prefabs/sp_props_furniture.xml.
[10:20:14.879] Loading xml file: $BASE/Modules/SandBox/Prefabs/sp_props_merchandise.xml.
[10:20:14.880] Loading xml file: $BASE/Modules/StoryMode/Prefabs/storymode_prefabs.xml.
[10:20:14.884] Unable to recover legacy particle system. No base effect guid or name found
[10:20:14.884] Emitter hierarchy does not match invalid_particle-invalid_particle[10:20:14.887] Unable to find particle system with name waterfall_splash
[10:20:14.887] Unable to find particle system with name waterfall_splash
[10:20:14.887] Unable to find particle system with name waterfall_splash
[10:20:14.887] Unable to find particle system with name waterfall_splash
[10:20:14.887] Unable to find particle system with name waterfall_splash
[10:20:14.888] Unable to find particle system with name waterfall_splash
[10:20:14.888] Unable to find particle system with name waterfall_splash
[10:20:14.888] Unable to find particle system with name waterfall_splash
[10:20:14.888] Unable to find particle system with name waterfall_splash
[10:20:14.888] Unable to find particle system with name waterfall_splash
[10:20:14.888] Unable to find particle system with name waterfall_splash
[10:20:14.889] Unable to find particle system with name waterfall_splash
[10:20:14.889] Unable to find particle system with name waterfall_splash
[10:20:14.889] Unable to find particle system with name waterfall_splash
[10:20:14.889] Unable to find particle system with name waterfall_splash
[10:20:14.889] Unable to find particle system with name waterfall_splash
[10:20:14.889] Unable to find particle system with name waterfall_splash
[10:20:14.890] Unable to find particle system with name waterfall_splash
[10:20:14.937] Unable to recover legacy particle system. No base effect guid or name found
[10:20:14.938] Unable to find particle system with name outdoor_smoke_medium
[10:20:14.938] Unable to find particle system with name outdoor_fire_medium
[10:20:14.938] Unable to find particle system with name prt_small_fire_sparks
[10:20:14.938] Unable to find particle system with name prt_small_outdoor_fire
[10:20:14.939] Unable to find particle system with name prt_small_smoke
[10:20:14.939] Unable to find particle system with name outdoor_fire_small
[10:20:14.939] Unable to find particle system with name outdoor_fire_large_line
[10:20:14.939] Unable to find particle system with name outdor_fire_sparks_large_line
[10:20:14.939] Unable to find particle system with name large_fire_smoke_line
[10:20:14.940] Unable to find particle system with name outdoor_fire_sparks_large
[10:20:14.940] Unable to find particle system with name outdoor_fire_large
[10:20:14.940] Unable to find particle system with name outdoor_fire_smoke_large
[10:20:14.940] Unable to find particle system with name falling_burning_woods
[10:20:14.940] Emitter hierarchy does not match invalid_particle-invalid_particle[10:20:14.940] Unable to find particle system with name prt_torch_fire_sparks
[10:20:14.940] Unable to find particle system with name light_house_flame
[10:20:14.942] Unable to find particle system with name psys_blaze_small_1
[10:20:14.943] Emitter hierarchy does not match invalid_particle-invalid_particle[10:20:14.943] Unable to find particle system with name psys_blaze_small_1
[10:20:14.943] Emitter hierarchy does not match invalid_particle-invalid_particle[10:20:14.943] Unable to find particle system with name psys_blaze_small_1
[10:20:14.943] Emitter hierarchy does not match invalid_particle-invalid_particle[10:20:14.943] Unable to find particle system with name psys_blaze_small_1
[10:20:14.943] Emitter hierarchy does not match invalid_particle-invalid_particle[10:20:14.943] Unable to find particle system with name psys_blaze_small_1
[10:20:14.943] Emitter hierarchy does not match invalid_particle-invalid_particle[10:20:14.951] Unable to find particle system with name psys_blaze_small_1
[10:20:14.951] Emitter hierarchy does not match invalid_particle-invalid_particle[10:20:14.952] Unable to find particle system with name psys_blaze_small_1
[10:20:14.952] Emitter hierarchy does not match invalid_particle-invalid_particle[10:20:14.955] Unable to find particle system with name psys_torch_fire
[10:20:14.956] Unable to find particle system with name outdoor_fire_sparks_small
[10:20:14.956] Unable to find particle system with name outdoor_fire_sparks_small
[10:20:14.956] Unable to find particle system with name psys_torch_fire
[10:20:14.956] Unable to find particle system with name outdoor_fire_sparks_small
[10:20:14.957] Unable to find particle system with name psys_torch_fire
[10:20:14.957] Unable to find particle system with name outdoor_fire_sparks_small
[10:20:14.957] Unable to find particle system with name psys_torch_fire
[10:20:14.957] Unable to find particle system with name outdoor_fire_sparks_small
[10:20:14.960] Unable to recover legacy particle system. No base effect guid or name found
[10:20:14.960] Unable to recover legacy particle system. No base effect guid or name found
[10:20:14.961] Unable to find particle system with name psys_smoke_flue_tall
[10:20:14.963] Unable to find particle system with name prt_small_outdoor_fire
[10:20:14.963] Unable to find particle system with name outdoor_fire_sparks_large
[10:20:14.964] Unable to find particle system with name outdoor_fire_large
[10:20:14.964] Unable to find particle system with name outdoor_fire_smoke_large
[10:20:14.964] Unable to find particle system with name prt_small_fire_sparks
[10:20:14.964] Unable to find particle system with name prt_small_smoke
[10:20:14.964] Unable to find particle system with name prt_small_outdoor_fire
[10:20:14.964] Unable to find particle system with name prt_small_fire_sparks
[10:20:14.965] Unable to find particle system with name prt_small_smoke
[10:20:14.965] Unable to find particle system with name prt_torch_fire_sparks
[10:20:14.965] Unable to find particle system with name waterfall_splash_1
[10:20:14.965] Unable to find particle system with name waterfall_splash_2
[10:20:14.966] Unable to find particle system with name outdoor_fire_sparks_small
[10:20:14.968] Unable to find particle system with name active_volcano_smoke
[10:20:14.968] Unable to find particle system with name active_volcano_smoke
[10:20:15.275] reading action files![10:20:19.027] loading time: 7.312111[10:20:19.027]

Loading Time: 7.312 secs
[10:20:19.027]

Windows Free Memory: %43.827
[10:20:19.027] Mount and Blade II Bannerlord Memory Usage: 2.299 Gb

[10:20:19.027]
Finished All...
[10:20:19.033] Loading xml file: $BASE/Modules/Native/SceneObj/scn_soldier/scene.xscene.
[10:20:19.034] Loading xml file: $BASE/Modules/Native/SceneObj/scn_soldier/atmosphere.xml.
[10:20:19.043] Loading xml file: $BASE/Modules/Native/SceneObj/scn_item_tableau/scene.xscene.
[10:20:19.043] Loading xml file: $BASE/Modules/Native/SceneObj/scn_item_tableau/atmosphere.xml.
[10:20:19.047] Loading xml file: $BASE/Modules/Native/SceneObj/scn_item_tableau/scene.xscene.
[10:20:19.048] Loading xml file: $BASE/Modules/Native/SceneObj/scn_item_tableau/atmosphere.xml.
[10:20:19.054] Loading xml file: $BASE/Modules/Native/SceneObj/scn_item_tableau/scene.xscene.
[10:20:19.055] Loading xml file: $BASE/Modules/Native/SceneObj/scn_item_tableau/atmosphere.xml.
[10:20:19.056] Loading xml file: $BASE/Modules/Native/SceneObj/scn_soldier/scene.xscene.
[10:20:19.056] Loading xml file: $BASE/Modules/Native/SceneObj/scn_soldier/atmosphere.xml.
[10:20:19.125] Force VSync State is now DEACTIVATED

[10:20:19.126] CleanAndPushScreen

[10:20:19.144] TaleWorlds.MountAndBlade.GauntletUI.VideoPlaybackGauntletScreen::HandleInitialize

[10:20:19.147] TaleWorlds.MountAndBlade.GauntletUI.VideoPlaybackGauntletScreen::HandleActivate

[10:20:19.147] TaleWorlds.MountAndBlade.GauntletUI.VideoPlaybackGauntletScreen::HandleResume

[10:20:19.175] Scene_view::clear_all(scn_soldier)
[10:20:19.175] Scene_view::clear_all(scn_item_tableau)
[10:20:19.177] Scene_view::clear_all(scn_item_tableau)
[10:20:19.177] Scene_view::clear_all(scn_item_tableau)
[10:20:19.177] Scene_view::clear_all(scn_soldier)
[10:20:19.177] Scene_view::clear_all(TableauCacheManager.BannerScene)
[10:20:20.461] Force VSync State is now DEACTIVATED

[10:20:20.461] CleanAndPushScreen

[10:20:20.462] TaleWorlds.MountAndBlade.GauntletUI.VideoPlaybackGauntletScreen::HandlePause

[10:20:20.462] TaleWorlds.MountAndBlade.GauntletUI.VideoPlaybackGauntletScreen::HandleDeactivate

[10:20:20.462] TaleWorlds.MountAndBlade.GauntletUI.VideoPlaybackGauntletScreen::HandleFinalize

[10:20:20.483] TaleWorlds.MountAndBlade.GauntletUI.InitialGauntletScreen::HandleInitialize

[10:20:20.544] TaleWorlds.MountAndBlade.GauntletUI.InitialGauntletScreen::HandleActivate

[10:20:20.545] Loading xml file: $BASE/Modules/Native/SceneObj/main_menu_a/scene.xscene.
[10:20:20.546] Loading xml file: $BASE/Modules/Native/SceneObj/main_menu_a/atmosphere.xml.
[10:20:20.597] TaleWorlds.MountAndBlade.GauntletUI.InitialGauntletScreen::HandleResume

[10:20:20.629] Scene_view::clear_all(scn_soldier)
[10:20:20.629] Scene_view::clear_all(scn_item_tableau)
[10:20:20.629] Scene_view::clear_all(scn_item_tableau)
[10:20:20.629] Scene_view::clear_all(scn_item_tableau)
[10:20:20.629] Scene_view::clear_all(scn_soldier)
[10:20:20.629] Scene_view::clear_all(TableauCacheManager.BannerScene)
[10:20:20.637] rglFile_manager::shrink_memory: shrink 15 of 16 buffers, released 0 bytes
[10:20:20.653]
<##########################################################################################>

[10:20:20.653] #kernelbase.pdb@{F156D9D2D51A0F601E966F00FD0827B8} (1): 0:215897
#clr.pdb@{20373C0156BD497E8BF052933B09D156} (2): 0:4585
#clr.pdb@{20373C0156BD497E8BF052933B09D156} (2): 0:4635
#clr.pdb@{20373C0156BD497E8BF052933B09D156} (2): 0:4645
@unknown_module@unknown_source (unknown_line): unknown_function
@unknown_module@unknown_source (unknown_line): unknown_function
@unknown_module@unknown_source (unknown_line): unknown_function
@unknown_module@unknown_source (unknown_line): unknown_function
@unknown_module@unknown_source (unknown_line): unknown_function
@unknown_module@unknown_source (unknown_line): unknown_function
@unknown_module@unknown_source (unknown_line): unknown_function
@unknown_module@unknown_source (unknown_line): unknown_function
@unknown_module@unknown_source (unknown_line): unknown_function
@unknown_module@unknown_source (unknown_line): unknown_function
@unknown_module@unknown_source (unknown_line): unknown_function
@unknown_module@unknown_source (unknown_line): unknown_function
@unknown_module@unknown_source (unknown_line): unknown_function
@unknown_module@unknown_source (unknown_line): unknown_function
@unknown_module@unknown_source (unknown_line): unknown_function
@unknown_module@unknown_source (unknown_line): unknown_function
@unknown_module@unknown_source (unknown_line): unknown_function
@unknown_module@unknown_source (unknown_line): unknown_function
@unknown_module@unknown_source (unknown_line): unknown_function
#clr.pdb@{20373C0156BD497E8BF052933B09D156} (2): 0:8734
#TaleWorlds.Native.pdb@{1135EBD5B8214E3F88BAA2651BECD89B} (1): 0:2185196
#TaleWorlds.Native.pdb@{1135EBD5B8214E3F88BAA2651BECD89B} (1): 0:2184299
#TaleWorlds.Native.pdb@{1135EBD5B8214E3F88BAA2651BECD89B} (1): 0:2188039
#ucrtbase.pdb@{152B3C4F5E1CE0FE6BC36E9F0F2B10E6} (1): 0:138162
#kernel32.pdb@{DC8E5EA7F9A96DEB5C882E99BD48CC7E} (1): 0:94260
#ntdll.pdb@{21A98F2D1A7574D87D399428C4AAB0DC} (1): 0:337489
-----------------------------------------------
#TaleWorlds.DotNet.AutoGenerated.pdb@{46CE7088D40E422AA825F342758CB341} (1): 100663315:0
#TaleWorlds.TwoDimension.pdb@{D2BA7A0FB0B64C2AAB336C4C99B90F28} (1): 100663469:0
#TaleWorlds.TwoDimension.pdb@{D2BA7A0FB0B64C2AAB336C4C99B90F28} (1): 100663449:1329
#TaleWorlds.TwoDimension.pdb@{D2BA7A0FB0B64C2AAB336C4C99B90F28} (1): 100663879:12
#TaleWorlds.GauntletUI.pdb@{3366D92F13F94BE6AEA9B98244188B9C} (1): 100664495:97
#TaleWorlds.GauntletUI.pdb@{3366D92F13F94BE6AEA9B98244188B9C} (1): 100664853:578
#TaleWorlds.GauntletUI.pdb@{3366D92F13F94BE6AEA9B98244188B9C} (1): 100664853:616
#TaleWorlds.GauntletUI.pdb@{3366D92F13F94BE6AEA9B98244188B9C} (1): 100664853:616
#TaleWorlds.GauntletUI.pdb@{3366D92F13F94BE6AEA9B98244188B9C} (1): 100664853:616
#TaleWorlds.GauntletUI.pdb@{3366D92F13F94BE6AEA9B98244188B9C} (1): 100664853:616
#TaleWorlds.GauntletUI.pdb@{3366D92F13F94BE6AEA9B98244188B9C} (1): 100664853:616
#TaleWorlds.GauntletUI.pdb@{3366D92F13F94BE6AEA9B98244188B9C} (1): 100664853:616
#TaleWorlds.GauntletUI.pdb@{3366D92F13F94BE6AEA9B98244188B9C} (1): 100664853:616
#TaleWorlds.GauntletUI.pdb@{3366D92F13F94BE6AEA9B98244188B9C} (1): 100664853:616
#TaleWorlds.GauntletUI.pdb@{3366D92F13F94BE6AEA9B98244188B9C} (1): 100664853:616
#TaleWorlds.GauntletUI.pdb@{3366D92F13F94BE6AEA9B98244188B9C} (1): 100663923:29
#TaleWorlds.GauntletUI.pdb@{3366D92F13F94BE6AEA9B98244188B9C} (1): 100664537:94
#TaleWorlds.Engine.GauntletUI.pdb@{B65F3A6CA04541DB894F03E498CF16C0} (1): 100663318:30
#TaleWorlds.Engine.pdb@{582FE1B218E440A897014ABA93A3ABC8} (1): 100666109:46


[10:20:21.535]
[10:20:21.535] Working Memory: 2468 MB
[10:20:21.535] Commit Memory: 2752 MB

[10:20:21.535] Page Allocator Memory:
[10:20:21.535] DumpTimeStamp: /2021-04-23_02.20.21
[10:20:21.535] AutoReport: Disabled
 
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