InsanoPotato
Recruit
I have a question: How can enemy and allied lords (Including the player vassal/king) keep recruiting from villages and towns without killing their economy? I think a good game mechanic would be economic attrition for recruiting soldiers and peasants from villages and towns too often.
I feel this could reduce the snowball effect by reducing the nation's global economy, as well as make deplomacy a worthwhile goal. Wars would be shorter perhaps, depending on their success to loss ratio
Another net positive for this mechanic would be that nations would have one or two armies (grouped armies) rather than 4 or more depending on their economic strength. This could also make a player kingdom easier at the beginning, depending on rival nation's economy.
In order for this to work, there would need to be a population system for every village and town which rises over time, but drops when a lord conscripts soldiers into their private army.
Conscription
This mechanic would better play into the feudal system that is prevelent in the time period of this game. Regular recruiting methods can still play a role but conscription would only be accessible to the lord of the feifs. This would prevent other lords from destroying each other's (and players) feif economy.
A release conscripts command, would allow the soldiers (# would depend on the commander's choice) to return home, which would help return some of the village or town prosperity back to normal.
In the end economic attrition (in my opinion) would provide a realistic balance to militaries, thereby bringing damnation to the nation who lost a massive war (many casualties), while still hurting the the other nation, if they lost a lot of soldiers and need to conscript more in order to counterattack.
Tell me what yal think. I'm not a modder, but maybe if a lot of people like the idea, someone can do something simular.
There is tons of room for improvement, which is so exciting.
I feel this could reduce the snowball effect by reducing the nation's global economy, as well as make deplomacy a worthwhile goal. Wars would be shorter perhaps, depending on their success to loss ratio
Another net positive for this mechanic would be that nations would have one or two armies (grouped armies) rather than 4 or more depending on their economic strength. This could also make a player kingdom easier at the beginning, depending on rival nation's economy.
In order for this to work, there would need to be a population system for every village and town which rises over time, but drops when a lord conscripts soldiers into their private army.
Conscription
This mechanic would better play into the feudal system that is prevelent in the time period of this game. Regular recruiting methods can still play a role but conscription would only be accessible to the lord of the feifs. This would prevent other lords from destroying each other's (and players) feif economy.
A release conscripts command, would allow the soldiers (# would depend on the commander's choice) to return home, which would help return some of the village or town prosperity back to normal.
In the end economic attrition (in my opinion) would provide a realistic balance to militaries, thereby bringing damnation to the nation who lost a massive war (many casualties), while still hurting the the other nation, if they lost a lot of soldiers and need to conscript more in order to counterattack.
Tell me what yal think. I'm not a modder, but maybe if a lot of people like the idea, someone can do something simular.
There is tons of room for improvement, which is so exciting.
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