bakters
Knight
I'm trying to have a real game, where I take over the map if possible. I just want to be aware of various pitfalls before I invest 100 hours into the game and break my monitor. It's an expensive one...
Anyway, that's what I found by searching the forum and some early testing:
1. War with Papal States = war with all catholic kingdoms.
I join as mercenary and wipe out Papal State before starting my own kingdom?
2. Angry alcoholics band.
? Don't have a brewery? Disband them?
3. Horses with 65 health (tavern drunk has more...)
Morgh's editor.
4. Personal looting in battle doesn't always work.
I don't know what triggers it, maybe companions, maybe ch-level, but it stops working at some point. Anyone knows what are the exact triggers? Now I suspect having companions is the reason.
Edit: I think I figured that one out. There are two conditions for this thing to work I'm aware of. For once, you must pick the item exactly during battle. Live enemies on the map! Then you must pick up some item you didn't have in your main inventory. So in a nutshell you must exchange weapons.
5. Lords with land defecting to you.
Kick them out asap? Native "feature". I don't think it's possible to avoid it entirely. I think that tweaking the relation loss for assigning fiefs could vastly improve it. From my Native games I found that making it range from -2 to +2 (-5/2 is the default value) should make factions much more stable.
6. High level units with bad equipment.
I'm not sure about this one, but that's what I gathered from reading the forums. Turning troop rebalancing on should fix it?
7. When you take the walled fief you won't get a garrison.
Take over the garrison then give it immediately back. It fills up, but it costs -10 relations with the city. It can be tweaked so buying drinks in a tavern gives you +10 or dealt with.
8. Females don't get the fief when joining factions even with 1000+ renown.
Males get the fief with 300+ renown, even from small factions. Which is good, because if you get the companions and immediately leave, it costs -20 with the liege. And you get the fief of the culture you actually want too. No lottery.
(BTW - anyone know if there is a chest of some sort where I can store my early loot? Like a chest in Rivacheg in Native?)
Anyway, that's what I found by searching the forum and some early testing:
1. War with Papal States = war with all catholic kingdoms.
I join as mercenary and wipe out Papal State before starting my own kingdom?
2. Angry alcoholics band.
? Don't have a brewery? Disband them?
3. Horses with 65 health (tavern drunk has more...)
Morgh's editor.
4. Personal looting in battle doesn't always work.
I don't know what triggers it, maybe companions, maybe ch-level, but it stops working at some point. Anyone knows what are the exact triggers? Now I suspect having companions is the reason.
Edit: I think I figured that one out. There are two conditions for this thing to work I'm aware of. For once, you must pick the item exactly during battle. Live enemies on the map! Then you must pick up some item you didn't have in your main inventory. So in a nutshell you must exchange weapons.
5. Lords with land defecting to you.
Kick them out asap? Native "feature". I don't think it's possible to avoid it entirely. I think that tweaking the relation loss for assigning fiefs could vastly improve it. From my Native games I found that making it range from -2 to +2 (-5/2 is the default value) should make factions much more stable.
6. High level units with bad equipment.
I'm not sure about this one, but that's what I gathered from reading the forums. Turning troop rebalancing on should fix it?
7. When you take the walled fief you won't get a garrison.
Take over the garrison then give it immediately back. It fills up, but it costs -10 relations with the city. It can be tweaked so buying drinks in a tavern gives you +10 or dealt with.
8. Females don't get the fief when joining factions even with 1000+ renown.
Males get the fief with 300+ renown, even from small factions. Which is good, because if you get the companions and immediately leave, it costs -20 with the liege. And you get the fief of the culture you actually want too. No lottery.
(BTW - anyone know if there is a chest of some sort where I can store my early loot? Like a chest in Rivacheg in Native?)