Let us know how it comes along! I actually HATE the relation change tho...e1.05 Patch Notes:
* Snowball effect developments: clans now no longer want to defect to kingdoms which captured their settlements earlier in a campaign. AI defection calculation now cares about relations much more and new ways to lose relations have been added. If a party besieges a settlement, the army leader will lose relation with the settlement owner. Also, after a successful siege, there is a secondary relation loss between both the settlement owner and the aggressor’s faction leader.
About to run a e1.05 test. I'll see if much has changed.
e1.05 Patch Notes:
* Snowball effect developments: clans now no longer want to defect to kingdoms which captured their settlements earlier in a campaign. AI defection calculation now cares about relations much more and new ways to lose relations have been added. If a party besieges a settlement, the army leader will lose relation with the settlement owner. Also, after a successful siege, there is a secondary relation loss between both the settlement owner and the aggressor’s faction leader.
About to run a e1.05 test. I'll see if much has changed.
I agree to a point but I still think having 1 or 2 factions being gutted within the first 80 days isn't ideal, especially if a kingdom getting destroyed is one the player wants to align with, depending on what difficulty you play on getting to even be a mercenary in 80 days is tough, let alone doing so and your faction is gone.
Thanks to the devs for this updade !
Even if the balance is still not there, seeing the evolution after 3 days is very encouraging.
Thank you for your test and thanks to the devs for this updade !
Even if the balance is still not there, seeing the evolution after 3 days is very encouraging.
Not to mention, there are large groups of sea raiders plumbed up together, almost as strong as 300 men.
Definitely looks like it. I might even start a new game up finally.@Sgt.Laeffy
Wow! definitely some improvement then. Thanks for the head's up.
Yeah I might be with you. Unless they can somehow make it work in a way that allows the lords to recruit in a similar speed to how they did so in warband.seem like they've definitely made some progress but i still think more needs to be done. I genuinely believe the campaign AI needs some working on, armies need to be nerfed, and as much as I liked the feature when it was announced, I don't think AI lords should recruit the same way we do. They should also add manhunters or village militias that patrol around to help quell the bandit issue a little.
Year 1100