Ambrush said:It makes sense but this man approves your modified files to mess with my mod, I assume complete responsibility.
Of course that is should you decide to upload, if not it's totally ok, thanks for replying!
Hope he covers the inaccuracy issues aswell, main thing breaking my ability to test.Gewehr98 said:Ambrush said:It makes sense but this man approves your modified files to mess with my mod, I assume complete responsibility.
Of course that is should you decide to upload, if not it's totally ok, thanks for replying!
Doc is working on pushing out a hotfix for the main issues that have been discovered so far like the British musket problem, the first quest, and the weird shaders when it's storming.
Norsefire said:I fee; Napoleon should always be the Marshall for the French side.
Heh, kicking was the first thing I tested in the arena. I find it much more satisfying now to up hook punch aiming for the head to do damage... K.O.RanGer_SLO said:Again with the prize fighting
Disable the kick animation when in the ring? Right now, you can just kick the poor bastard into the corner and keep kicking him into the groin repeatedly until he collapses in agony, and there's absolutely nothing he can do about it.
Not running, of course. But walking at a slow pace wouldn´t be utterly impossible and would benefit gameplay by a large margin. I wonder if such a thing is possible.General K said:Constant strikes to the head = KO. Best place to aim
Hopefully though the kicking thing can be sorted out so the fight steward so to speak, keeps his word
In regards to wfas. If I remember correctly you could run and reload at the same time or ai could which is totally not something that I would like to see in a historical setting such as this. Reloading a musket while running, I'd like to see that in the heat of battle, would take slightly longer I'd imagine if practical at all.
Horse wise I suppose they would but not much can be done when warband limits things...quite a bit of things :p