So I'll unload some things here that don't really belong in the bug thread.
Horses. Horses have too much armour. In fact, most of them have the same armour stat - 18. Even the "Worn out hack" horse has 18 points of armour. I suggest on getting rid of armour for most horses, with the heaviest ones having no more that 5.
Muskets. A bit inaccurate. Yes, they were inaccurate historically but the Warband AI can't deal with it. Increasing the accuracy rating by 10 points for all muskets (rifles are fine as they are) seems to have improved the battles quite a bit for me. Also, the M1777 carbine deals a lot more damage than the standard version.
Musket melee damage. It's quite low. A strike to the head from a butt of a musket would fracture a man's skull, here it takes 3-4 hits to down even the weakest opponents. I suggest upping melee damage of muskets by 15 points across the board. Also, the hunting rifle, which does not have a bayonet, can use the stab attack.
Peasant training. Maybe sometime in the future this can be changed. Right now you train the peasants with polearms like in native. I think a better option would be to train them shooting and reloading somehow (maybe spawn a target, and you "show them" how to shoot by destroying the target). For melee I think wooden swords would be a better option.
Anyway, those are my minor annoyances. Awesome mod so far. Wasn't able to enjoy it for long because every time I spotted an animation error I closed the game and opened up 3ds max, but what little playtime I had was fun as hell
Horses. Horses have too much armour. In fact, most of them have the same armour stat - 18. Even the "Worn out hack" horse has 18 points of armour. I suggest on getting rid of armour for most horses, with the heaviest ones having no more that 5.
Muskets. A bit inaccurate. Yes, they were inaccurate historically but the Warband AI can't deal with it. Increasing the accuracy rating by 10 points for all muskets (rifles are fine as they are) seems to have improved the battles quite a bit for me. Also, the M1777 carbine deals a lot more damage than the standard version.
Musket melee damage. It's quite low. A strike to the head from a butt of a musket would fracture a man's skull, here it takes 3-4 hits to down even the weakest opponents. I suggest upping melee damage of muskets by 15 points across the board. Also, the hunting rifle, which does not have a bayonet, can use the stab attack.
Peasant training. Maybe sometime in the future this can be changed. Right now you train the peasants with polearms like in native. I think a better option would be to train them shooting and reloading somehow (maybe spawn a target, and you "show them" how to shoot by destroying the target). For melee I think wooden swords would be a better option.
Anyway, those are my minor annoyances. Awesome mod so far. Wasn't able to enjoy it for long because every time I spotted an animation error I closed the game and opened up 3ds max, but what little playtime I had was fun as hell