Gambling?

Users who are viewing this thread

Chinta Kari

Veteran
Hi all,

I am afraid that I am a total inept because I never get anything out of the search function; so I ask you guys:

Today I was discussing with my brother about the betting in tournaments (we agreed that bets amounts should be rised but that odds should be modified according to renown and the number of times one has won a tournament). We have tweaked native to make it more balanced and to increase its user friendliness since the sun is sun.

Talking about betting and gambling, I just remembered this very crappy (you cannot imagine how crappy) DOS game (New Horizons, I think it was the name), where I would spend hours and hours sailing and trading goods between distant ports just to make money so that I could go back to the tavern and burn it all up gambling. It was damn fun.

Then, it just came to my mind:  :idea:

Has anyone ever implemented gambling in the taverns of mount&blade? Cards, dices, black jack? It cannot be THAT difficult to code because even I think I could do it. It would definitely bring some life to the taverns!

Then, I made some brain storming to get ideas...

* Gambling skill (ability to cheat, catch someone cheating or rising one's luck, for example).
* Fists as weapon skill (also creating an "invisible" item to be equipped with during fights which would increase punching damage, and thus making fights more exciting than they are now [they cannot possibly be worse or more useless than they are now]).
* Being thrown out of taverns and fighting in the beautiful but useless streets of Calradia.

I think there are out there loads of people much more skilled than me in coding, and maybe someone finds the idea interesting. If not, I think I can try to do some primitive version of it, if someone joins in to help me out.

What do you say? Up for a game?  :mrgreen:
 
I think doing it through text would be a no-brainer (from the algorithm perspective, there is nothing more simple than a couple of dices being thrown, and a deck of cards are not much more complicated either).

I was hoping that having someone making a 3d model of a dice or a card, someone else would know how to make them "spawn" on the tavern table accordingly. As far as I know (which is quite close), it cannot be that difficult, or can it?
 
The only way i could think of to do it graphically would be to spawn a model showing the result (You cannot add custom animations), I.E dices, cards etc. Then make it disappear once the bet is finished. This would very mundane considering you would have to make a model/texture of every possible outcome. But it should be doable.
 
There is blackjack in Keedo's mod I think.  Unfortunately you can only bet up to 50 but I'm pretty sure that could be pretty easily changed.
 
Slawomir has a dice game implemented in his mod: http://forums.taleworlds.com/index.php/topic,56748.0.html
 
I've integrated the Blackjack Mod (link below) into Star Wars, I'm guessing Keedo is using the same code base as this
http://forums.taleworlds.com/index.php/topic,52408.0.html
 
Chinta Kari said:
* Fists as weapon skill (also creating an "invisible" item to be equipped with during fights which would increase punching damage, and thus making fights more exciting than they are now [they cannot possibly be worse or more useless than they are now]).

I'm interested in this too, since I want to focus on pugilism in my mod. I'm considering making it an item and calling it a "Mean Right Hook."
 
If you want to make fists useful you should take a look at Chel's Expanded Gameplay III.  He almost completely removed any resistance armor has to blunt weapons.  He also made some characters have up to 200 strength.  King Ragnar can do 40 damage a hit just with his fists.
 
Uhmmm... presentations.

Thanks guys, both the dice game and the black-jack game look very elegant, let's see if I can manage to implement those into my modified native.

Does anyone happen to have the code for the dice game?

About the Expanded Gameplay, I have to say that I am not very fond of it. It sure has zounds of nice features, but to my peculiar liking, it has too much of everything except of balance. I don't want a King to have 200 of strength and to kill knights with his farts, I simply want everyone to be able to knock anyone else using his fists.
 
Back
Top Bottom