Galloper Guns: The missing link to the DLC?

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Pelgrane 说:
Durstan 说:
Cavalry forces infantry into squares; our infantry, light artillery and horse artillery moves up into range and shells/cannisters the dense target a square of infantry is, with our infantry moving into musket range, fire one volley and charge the square, if the artillery's left anything of it. 

That won't work because infantry spread out at bayonet length of each other is far deadlier than packed into a square or a line. The most common response to a cavalry advance is not to pack into a square, but to countercharge, even in linebattles. So the entire neat system crumbles down because horse simply cannot do what it's supposed to to start with.

I understand.  That means that the game isn't programmed to simulate the basics of Napoleonic warfare, then.
 
I doubt back in the mod they imagined that cannister, terrain deformation or even the humble ability to drop up static defences was possible as well.

But look where we are today.
 
They were called Galloper guns and each one would have about 6 horses. They went at high speeds moving to the frontline or retreating from enemy cavalry.
 
apsod 说:
Not everything has to be historicall accurate. Gameplay over realism.

LOL but gatling guns would be too extreme, come on now, that's a terrible example! You must work for Firaxis, you're the reason why Spearmen defeat Tank!


(it's a Civ III reference, and YES, I know the REAL reason is because a Tank is in the same set as Cavalry, and Spearmen are the go-to counter for Cavarly...)
 
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