Galloper Guns: The missing link to the DLC?

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Volkonski 说:
So you're looking to add something like those small cannons you find houses and attach it to a horse?.

Slightly bigger and meaner than swivel guns, but with the same sort of operation. Galloper guns would need to be stationary to deploy properly and have a 90 degree arc when deployed.

I thinking the reload times should be halved with them too. If there isn't enough horses for the crew maybe have the galloper gun crew just spawn at a gun with a hard coded limit of two or three?
 
Horse artillery would be an awesome addition, I suggested it a while back duing the days of M+M, as did many others, but we we're told no essentially.

apsod 说:
What about gatling guns? Make them fire slower than in reality, give them very limited ammo and make them very inaccurate and they would probably be balanced.
Napoleonic Time Traveller Wars
Helixrider 说:
apsod 说:
Not everything has to be historicall accurate. Gameplay over realism.
K then, lets have horse archers!!!  :grin:
And Tiger Tanks!
 
Crayon 说:
Horse artillery would be an awesome addition, I suggested it a while back duing the days of M+M, as did many others, but we we're told no essentially.

apsod 说:
What about gatling guns? Make them fire slower than in reality, give them very limited ammo and make them very inaccurate and they would probably be balanced.
Napoleonic Time Traveller Wars
Helixrider 说:
apsod 说:
Not everything has to be historicall accurate. Gameplay over realism.
K then, lets have horse archers!!!  :grin:
And Tiger Tanks!
I demand SA80  L85A2s for the British recoats!
 
Not different horses.  In horse artillery batteries, all the crew rode the horses - unlike the foot artillery where half the crews typically walked - and the guns were four-pounder, six-pounder and very rarely eight-pounder.  Nothing heavier but with normal limbers and caissons with the same load of ammunition as the field gun versions.  For the most part, the Horse Artillery were simply the lighter guns, not special guns or lighter-loaded limbers/caissons.  Six-pounders were the standard in most Continental armies with the occasional Guard HA being 8-pounders.  Not necessary to have some dreadful, over-detailed animations or models.  Just call them "horse artillery", made them lighter and a bit faster than the current field guns and perhaps limit them to one such gun per cavalry regiment or something so that they're not too dominant.  I mean, look:  if I can have two or four 12-pounder guns that move like cavalry, guess how many I'll have and guess what I'll be doing with them.  They'll be out in front of the cavalry, shooting up everything in range.

Cavalry forces infantry into squares; our infantry, light artillery and horse artillery moves up into range and shells/cannisters the dense target a square of infantry is, with our infantry moving into musket range, fire one volley and charge the square, if the artillery's left anything of it.  Counter-tactic?  Have your cavalry supporting your infantry, or at least opposing our cavalry, to prevent your infantry from being forced into square, plus your horse and light artillery can be used with your infantry  in line of battle to hold off our cavalry and counter-battery our light and horse artillery in our line of battle.  Adds another dimension to battlefield tactics here in M&B-NW.  Also gives the artillery wallahs something more useful to do than being targets for infantry assaults and cavalry flanking manuevers.  :wink: 
 
Only if we also get Dutch versions with ice skates underneath for battle on ice.
 
Durstan 说:
Cavalry forces infantry into squares; our infantry, light artillery and horse artillery moves up into range and shells/cannisters the dense target a square of infantry is, with our infantry moving into musket range, fire one volley and charge the square, if the artillery's left anything of it. 

That won't work because infantry spread out at bayonet length of each other is far deadlier than packed into a square or a line. The most common response to a cavalry advance is not to pack into a square, but to countercharge, even in linebattles. So the entire neat system crumbles down because horse simply cannot do what it's supposed to to start with.
 
apsod 说:
Not everything has to be historicall accurate. Gameplay over realism.

Cool! I demand armoured vehicles, with cannons mounted in rotating turrets. Game-play over realism after all. :roll:
 
Nordmann 说:
apsod 说:
Not everything has to be historicall accurate. Gameplay over realism.

Cool! I demand armoured vehicles, with cannons mounted in rotating turrets. Game-play over realism after all. :roll:

I dont think it means what you think it means. None of those would improve the gameplay.

Lighter cannons, on the other hand, do.
 
Pelgrane 说:
Durstan 说:
Cavalry forces infantry into squares; our infantry, light artillery and horse artillery moves up into range and shells/cannisters the dense target a square of infantry is, with our infantry moving into musket range, fire one volley and charge the square, if the artillery's left anything of it. 

That won't work because infantry spread out at bayonet length of each other is far deadlier than packed into a square or a line. The most common response to a cavalry advance is not to pack into a square, but to countercharge, even in linebattles. So the entire neat system crumbles down because horse simply cannot do what it's supposed to to start with.

Light cannons sneak around behind whilst light infantry and dragoons skirmish with cav using hills/terrain. Proceed to rake half the slightly spread out forces with grape shot before quickly getting out of there.

Light cannons would certainly be an annoyance and a boon to sappers now with the quickly thrown down defences.
 
Leberecht Reinhold 说:
Nordmann 说:
apsod 说:
Not everything has to be historicall accurate. Gameplay over realism.

Cool! I demand armoured vehicles, with cannons mounted in rotating turrets. Game-play over realism after all. :roll:

I dont think it means what you think it means. None of those would improve the gameplay.

Lighter cannons, on the other hand, do.

So what did he mean? Gatling guns are in the same league as armoured vehicles, and add nothing to game-play either. :lol:
 
I think we can stop with the bull**** time travelling piece of crap and stay with the topic.


On Topic: Don't we have horse artillery but the horse is just slow? If it was faster then it could be Horse artillery.
 
TheSmithy 说:
I think we can stop with the bull**** time travelling piece of crap and stay with the topic.


On Topic: Don't we have horse artillery but the horse is just slow? If it was faster then it could be Horse artillery.

The current artillery train shows that is sort of can work, if the artillery could be fired when hitched up and has twice the speed and horses then this really could be pulled off.

Also, semi off topic but still relevant I think Sappers should be able to move and set up the Swivel guns on all house windows or ontop of their sandbag walls to give swivel guns equal mobility in the smaller maps.
 
On Topic: Don't we have horse artillery but the horse is just slow? If it was faster then it could be Horse artillery.

Not really. The most important feature of horse artillery is that all artillerymen are mounted, thus they can maintain the same speed with the galloping train ( but for the austrians. From what I read, their crews were riding over a cannon muzzle on special " sausage" saddle).

Anyway, my point of view on horse artillery topic is that:

1) The balance might be broken by too fast maintained artillery, and more important
2) horses will keep running away all the time, turning horse artillery into the foot artillery.
 
Balance issues can be kept in check by making light artillery more fragile due to the fact it is being towed by living breathing horses, having less range and needing to reload their ammunition from an ammo box at a heavy cannon. A hard coded limit of 2 might have to be enforced too.

The horses for the thing really do need to be coded to not run off while the thing is in use, the same with the artillery train horse.

 
From what I heard from Beaver (might be Vince too), you cannot code in behaviour for some special group of horses. You can either have all horses running away, or all horses being static.
 
Light cannons sneak around behind whilst light infantry and dragoons skirmish with cav using hills/terrain. Proceed to rake half the slightly spread out forces with grape shot before quickly getting out of there.

Light cannons would certainly be an annoyance and a boon to sappers now with the quickly thrown down defences.

The problem is, dispersing is the line inf's best solution to all anti-line-inf tools: cav, skirms, arty. Horse arty will add nothing really new to the game. Dispersed line will still own everything...though yes, maybe you will kill a few more of them.
 
I like the idea a lot. If it were as simple as having a version of the current artillery train that moved much much faster than currently, that would be great. It wouldn't be imbalanced as the perfect counter for it is already in the game and somewhat wanting of a proper role to play, cavalry.
 
Admiral 说:
From what I heard from Beaver (might be Vince too), you cannot code in behaviour for some special group of horses. You can either have all horses running away, or all horses being static.

Could it be possible to temporary turn the horses into static objects when the cannons are deployed at least?

 
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