If only tws can pull this in the next few patchesThis is all... of what I can point out right off the top of my head.
- Working armour.
- Companions and lords with actual personality (ditch the silly perma-death for NPCs).
- Player character never dying (unless chosen to play as one of the heirs).
- Better balancing of troops (cavalry OP rn).
- Fix horse speed (seems to me like they barely, if at all, slow down when moving uphill)
- More politics - more reasons to keep peace/war (and more things to do in peace-time), e.g. trade relations, alliances, marriage alliances, splitting of a realm, civil wars, rebellions, etc.
(This would probably require more factions tho, so that would be an additional wish)- Ability to kidnap a lord's family member and hold ransom. Either to start wars, end wars, force a lord to obey, etc.
- More detailed courtship - actually impressing/charming a lady like in Warband. Questioning other NPCs about her to find out her likes/dislikes, learning poems/stories, dueling other lords, etc.
- Smarter battle AI - NPC parties actually using tactics, however minimal, rather than just charging or just sitting at their corner of the map.
- A greater variety of upgradeable troops.
Hardly. But this is what I'd wish for long-ish-term. Maybe around full release? This, in my opinion, would bring spirit to the game. Personality. Something, that the game currently lacks. Something, that native WB had more of.If only tws can pull this in the next few patches
Do you remember the reason for the error? Ignorance of Warband?moving Sargot to the north where it should be, the devs have acknowledged it as an error in the last revision of the map before EA release but haven't fixed it yet in more than a year..
There was no explanation really, they only said that it was an error on their part on the last revision of the map before release but they would fix it in the future when a patch was released that broke saves anyway cause changing this would require a new save.Removal of Vikings!
Do you remember the reason for the error? Ignorance of Warband?
Thanks for the rundown. It seems as if someone with authority to change the map intervened at the last moment without consulting the regular map maker who surely knew the lore connections. "Here, mere employee, I fixed it."There was no explanation really, they only said that it was an error on their part on the last revision of the map before release but they would fix it in the future when a patch was released that broke saves anyway cause changing this would require a new save.
Every single world map we saw from Bannerlord before release had Sargot in the right place up north but then on their last revision they changed hard the placement/ownership of many fiefs compared to previous versions, so much that they had to update the description of many fiefs later that only made sense in the previous versions of the map but some bigger changes/retcons they didn't change like the battle of Pendraic.
In all previous BL maps Pendraic castle was in the border of the current western empire and they wrote the mainquest based on this but right now Pendraic in up north making border with Vlandia and a single completely out of place Sturgian castle just to name one of the worst offenders lol
Not in progress...This is all... of what I can point out right off the top of my head.
- Working armour.
- Companions and lords with actual personality (ditch the silly perma-death for NPCs).
- Player character never dying (unless chosen to play as one of the heirs).
- Better balancing of troops (cavalry OP rn).
- Fix horse speed (seems to me like they barely, if at all, slow down when moving uphill)
- More politics - more reasons to keep peace/war (and more things to do in peace-time), e.g. trade relations, alliances, marriage alliances, splitting of a realm, civil wars, rebellions, etc.
(This would probably require more factions tho, so that would be an additional wish)- Ability to kidnap a lord's family member and hold ransom. Either to start wars, end wars, force a lord to obey, etc.
- More detailed courtship - actually impressing/charming a lady like in Warband. Questioning other NPCs about her to find out her likes/dislikes, learning poems/stories, dueling other lords, etc.
- Smarter battle AI - NPC parties actually using tactics, however minimal, rather than just charging or just sitting at their corner of the map.
- A greater variety of upgradeable troops.
EDIT: additional stuff, mainly for immersion:
EDIT#2: some more ideas:
- Doggo companion (from VC).
- Hunting wild animals (from VC).
- Companions going on adventures themselves, if/after leaving your party.
- Influencing a populace through the use of rumours (including slander).
- Ability to start the game as a faction leader.
All good except for ditching permadeath and player character never dying, that should be optional as many people still prefer it. The player character cannot die in battle anyway and if you start the game at 20 years old youll conquer the map three times by the time you reach 50, and no way youll wait dozens of IRL hours for your character to reach like 80 and finally die.This is all... of what I can point out right off the top of my head.
- Working armour.
- Companions and lords with actual personality (ditch the silly perma-death for NPCs).
- Player character never dying (unless chosen to play as one of the heirs).
- Better balancing of troops (cavalry OP rn).
- Fix horse speed (seems to me like they barely, if at all, slow down when moving uphill)
- More politics - more reasons to keep peace/war (and more things to do in peace-time), e.g. trade relations, alliances, marriage alliances, splitting of a realm, civil wars, rebellions, etc.
(This would probably require more factions tho, so that would be an additional wish)- Ability to kidnap a lord's family member and hold ransom. Either to start wars, end wars, force a lord to obey, etc.
- More detailed courtship - actually impressing/charming a lady like in Warband. Questioning other NPCs about her to find out her likes/dislikes, learning poems/stories, dueling other lords, etc.
- Smarter battle AI - NPC parties actually using tactics, however minimal, rather than just charging or just sitting at their corner of the map.
- A greater variety of upgradeable troops.
EDIT: additional stuff, mainly for immersion:
EDIT#2: some more ideas:
- Doggo companion (from VC).
- Hunting wild animals (from VC).
- Companions going on adventures themselves, if/after leaving your party.
- Influencing a populace through the use of rumours (including slander).
- Ability to start the game as a faction leader.