Would you like Taleworlds to make a new Future Plans post, similar to this?

  • Yes

    Votes: 89 92.7%
  • No

    Votes: 7 7.3%

  • Total voters
    96

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five bucks

Knight at Arms
1 year ago, Taleworlds made a Future Plans post, which told us some of the features they wanted to include in the game, and an estimated release date of Q2 2022.

We're now in Q3 2022. The release date was missed again. The planned features are only half done. There's been no patch for nearly 2 months, and silence from Taleworlds. And Bannerlord still has many serious gameplay problems and some missing features, many of which have not been acknowledged.

So, one last Future Plans post is needed, to reveal to us Taleworlds' plan (if they have one), and acknowledge they are aware of all the game's problems and are going to make Bannerlord a good, fun sequel to Warband that fulfills all its promises.

Here's an example of how it could look:







Greetings warriors of Calradia!

Welcome to our second Future Plans post, which is our final plans for the game. Here's how much progress we've made since our last post:

* Battle Terrain System: ✴️ We are working on field battle scenes and have 72 to go! Scenes will keep being added after release!
* Companion Peerage: ✅
* Order of Battle: ✴️ We are improving troop sorting based on player feedback!
* Banner Bearers: ❌ Coming soon!
* Party Templates: ✅
* Cut Scenes: ✅
* Sally out mission: ❌ On hold for now.
* Claimant Quests: ❌ Coming soon!
* Voiced Greetings: ❌ We are finding a terrible Arnold Schwarzenegger impersonator to voice Sea Raider greeting lines!
* Simulation Deaths: ✅
* Respec perks: ✅
* Retire Character: ❌ On hold for now.
* Ambient Sound System: ❌ In progress!
* Steam Workshop mod support: ❌ In progress!

Our estimate of having the game ready for release by Q2 2022 missed its mark, and we'd like to apologise for the delay, but we have good news: the delay will be worth it!

In addition to the features we showed in 2021, we promised "more surprises." We have finished deciding how to complete the game. Our aim is to fulfill Bannerlord's pre-release promises, and return missing features from Mount & Blade Warband, so Bannerlord will deliver on all expectations we set. Here is the full, final list of features we plan for Bannerlord to have by release.

CRIMINAL ENTERPRISES
We first teased this much-anticipated feature in 2016, and now it's finally ready! Once the player has defeated an alley gang in combat, they now have the option to start a Criminal Operation in the alley. This is like a workshop, but rather than creating goods, your thugs will rob people to make you money for free! On the downside, it raises your Crime rating, and reduces the security and propserity of the town.
Here we have a demo of this feature:


MINOR FACTION BASES
Minor faction bases, from our 2016 demo, will make minor factions actually do something useful! At these hidden bases, you can do quests to improve your relations with a minor faction, talk to a leader to hire them as mercenaries, recruit unique troops directly, and the minor factions can recruit their own special troops into their armies. Or you can destroy their base to wipe out the minor faction, if you so choose!
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KINGDOM MESSENGER
Many players complain it takes too long to find and recruit lords. In Warband, lords visited your capital city, making recruiting lords easier. This was too hard for Bannerlord's more complex AI, so we are working on a system where playes can send out messages by talking to a Minister in their lord's hall, which should make the kingdom phase of the game less irritating and make players feel more like a real ruler.

FEASTS
The beloved feature of Mount & Blade Warband makes a return! The AI will hold feasts during peacetime, which you can attend to gain relation with the guests, and talk to many nobles in one place about marriages or quests; you can also host a feast of your own to gain influence and reputation, or just sit back and enjoy the atmosphere!
After just 1 day of work, here is how the feature looks:


MANHUNTERS
Bandit infestations around the area of a fief can sometimes get massively out of control. These bounty hunters, returning from Warband, can be hired by lords or the player to patrol their fiefs and clean up crime... at a cost! They also have a unique troop tree you can recruit, perfect for capturing prisoners.
After just 1 day of work, here is how the feature looks:


SURPRISE ENCOUNTERS
"You have fallen into a trap!" Returning from Warband, the player can sometimes be ambushed by bandits when they visit towns at night, creating an exciting fight for your life in an interesting setting!
After just 1 hour of work, here is how the feature looks:


REPLAY SYSTEM FOR MULTIPLAYER
First shown in 2020, when it had basic functionality and was lacking UI elements, it is now ready for release. The replay system will allow players to save video of their multiplayer matches!
Here is a demo:


BUGFIXING, BALANCING AND COMPLETING EXISTING FEATURES
In addition, we can confirm work continues on major gameplay issues such as: constant war declarations, tribute calculations favouring the loser, defeated kingdoms not dying off, meaningless votes, nobody ever surrendering, slow player and companion skill levelling, non functional personality traits, noble relations being useless, arrows doing too much damage to armour, the AI's inability to use spears and lances, archers' inability to hit circling horses, jittering unit collision, weapon imbalances, incomplete morale, troop trees lacking variety, the inability to target a specific enemy formation, bugged rain effects, unimplemented town, castle and field battle scenes, lack of variety in siege and hideout music, completing the mod tools, fixing our multiplayer servers, and fixing bugs, performance issues, and crashes.

EXPANSION
After release, we will also work on a paid DLC expansion for the game, Mount & Blade: Nordland, which will introduce the Nords faction, ships, naval travel and combat, and other features!

Hopefully, this Future Plans post should have answered all your major questions about the future of Bannerlord, so now you can stop asking us :smile:

Thanks for reading, and have fun. My name is Callum Newell, and my favourite bandit is the Looter.







This is purely a hypothetical post, and not a real statement from TW.

Credit to @Bloc for his gameplay demos of how missing Warband features would look in Bannerlord, which prove it would only take 1 day's work for 1 person to implement them in the game.

A post like this would give me and many other players and buyers confidence that Taleworlds knows all the issues with the game and has a complete plan for solving them. @Callum @Dejan Have you folks got any Future Plans post in the works similar to this?
 
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I´m pretty sure their last "future plans" thread, aka roadmap from wish, is their final plan. And they struggle to achieve it as we all can see. There is nothing more to expect in my opinion (and no matter how often someone asks for feasts, TW already said several times that they won´t add feasts because it could/would break the game). And I´m 100% sure that no major feature will be added that isn´t already mentioned in their roadmap from wish, stuff like the "barber feature" maybe, but nothing major!

And we won´t get a final release date unless TW is really close to the final release, like 1 month away. TW doens´t know when they´ll be able to achieve the plans mentioned in their roadmap from wish. They don´t even know when they are able to fix the deflection bug...how should they know when they will be able to add all the missing stuff without any new game breaking bugs?

They can´t communicate what they don´t know. They tried 2 times and failed hard. So the only logical step from TW is to not just say anything at all. I don´t blame them for that, but it´s the situation we have.

The best we can hope for is that TW is able to add the missing stuff from their roadmap from wish without game breaking bugs "fast", like fast in TWs world. So in Q1/Q2 next year. Then the modders can finally take over and provide us with an excellent game experience out of this shell of a game.

I´m also pretty sure that TW also wants to finish the game pretty fast, I mean they are working on it for over a decade.
 
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I´m pretty sure their last "future plans" thread, aka roadmap from wish, is their final plan. And I´m 100% sure that no major feature will be added that isn´t already mentioned in their roadmap from wish, stuff like the "barber feature" maybe, but nothing major!
Perhaps. That would be awful if true. But I don't think so considering they said there would be a "few more surprises" other than what they have listed.
(and no matter how often someone asks for feasts, TW already said several times that they won´t add feasts because it could/would break the game).
I'm still waiting for Callum's reply on how feasts could possibly break the game if implemented in peacetime. What would happen, make nobles occasionally not patrol their fiefs to catch bandits? They can't catch the bandits anyway because their parties are too slow. We've already seen a working demo of feasts that did not break the game.
TW doens´t know when they´ll be able to achieve the plans mentioned in their roadmap from wish. They don´t even know when they are able to fix the deflection bug...how should they know when they will be able to add all the missing stuff without any new game breaking bugs?
I think we can get a rough estimate from how long it's taken them to do stuff in the past.
So the only logical step from TW is to not just say anything at all.
Or they could just do what multiple other indie Early Access developers do - be transparent with plans, holdups, and the reasons behind those holdups. People can be forgiving for good excuses.
The best we can hope for is that TW is able to add the missing stuff from their roadmap from wish without game breaking bugs "fast", like fast in TWs world. So in Q1/Q2 next year. Then the modders can finally take over and provide us with an excellent game experience out of this shell of a game.
Taleworlds will still need to release bugfixing patches that will break mods though, so doing it that way wouldn't change much of the current situation.
I´m also pretty sure that TW also wants to finish the game pretty fast, I mean they are working on it for over a decade.
Yes- the game should not be subject to endless featurecreep, and they are only human. However considering they have made hundreds of millions of dollars off this game, I think their wants are less important than delivering on the promises they received money for.

Such how they still say on the Steam store page that you can "build criminal empires in the back alleys of cities"!

Now they have the money, they should be held to account for their hype statements.
 
Hey fivebucs, Im convinced! No more questions, 2023 it will be 😄. very well written indeed 🖖
 
Idk if anyone else feels the same, but when it comes to the more minor elements of the game, I would rather see them working on making the towns and villages more lively than these cutscenes.

I said before, but I haven't entered a town, castle or village since the game was launched because why would I? There's no immersion doing that.

The cutscenes are like something you would see from the ending of a PS1 game back when they first came out. All they are are rendered videos of random characters standing in place doing p*** all.

To kill two birds with one stone, why can't I enter a castle or town to attend a wedding or a death of a relative or friends son/daughter? There I can talk to the other attendees such as other lords and ladies. Kinda like a feast. (And yes I said feast, don't ban me TW.)
 
I jumped out of my chair when saw this, lol you little bugger Got my hopes up. I have gone back to Kenshi I will wait to see if TW bannerlord can match your future plans.
 
Idk if anyone else feels the same, but when it comes to the more minor elements of the game, I would rather see them working on making the towns and villages more lively than these cutscenes.

I said before, but I haven't entered a town, castle or village since the game was launched because why would I? There's no immersion doing that.

The cutscenes are like something you would see from the ending of a PS1 game back when they first came out. All they are are rendered videos of random characters standing in place doing p*** all.

To kill two birds with one stone, why can't I enter a castle or town to attend a wedding or a death of a relative or friends son/daughter? There I can talk to the other attendees such as other lords and ladies. Kinda like a feast. (And yes I said feast, don't ban me TW.)
Agree here. For me, this new cut scenes doesn't do anything. Exactly because of what you are pointing out. I, as a player, Im not part of that event LIVE. Im just watching some weird medieval silent news spot 😁
 
Yeah that would be nice indeed... but I think that one of the reason TW is not able to offer a better communication is that they don't know about their own development efficiency and capacity, either in a quantitative and qualitative way.
The dynamic battle terrain is a good example. It was announced with big titles more than one year ago but so far probably only half of the feature is completed. It feels like they underestimated the workforce and time needed for such implementation (300? unique maps to match every segment of the map, with specific spawn points for both big and small fights, with bridges and settlements in the background for some of them...).
Like you said, the "future plan" was posted one year ago and personally speaking I thought that it was a short term plan...
Unfortunately, the development pace noticeably dropped even more since, let's say, February-March of this year and despite the recent good additions, I'm kinda worrying about the lack of ambition/motivation in the realization of what was/is announced...
And I'm also wondering why Duh is the one who does the "Future plan"... I may be wrong but it is probably a personal initiative...
 
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And I'm also wondering why Duh is the one who do the "Future plan"... I may be wrong but it is probably a personal initiative...
Also what I thought, usually you would expect such a thread from the community manager not from a specific dev.

Maybe they´re just "burned out" in some way because they´re all working on this game for so long with only slow progress?
 
And I'm also wondering why Duh is the one who does the "Future plan"... I may be wrong but it is probably a personal initiative...
Also what I thought, usually you would expect such a thread from the community manager not from a specific dev.

Maybe they´re just "burned out" in some way because they´re all working on this game for so long with only slow progress?
Duh the real homie, but that's because he was one of us previously. I often wonder what their general attitude about the forums are and why it got abandoned by TW (y'all know who im talking about) besides the truly dedicated devs (which half of have left TW).
 
I often wonder what their general attitude about the forums are and why it got abandoned by TW (y'all know who im talking about)

I think Callum's comments in this thread pretty much sums up what their general attitude towards forum is, especially, "The people playing and enjoying the game" comment. Of course, I am reading someone's intention here which can be pretty much wrong but what I interpreted from these comments is "hey TW forum's users, you are just a bunch of whiny little minority, we do not care about you".
 
especially, "The people playing and enjoying the game" comment.

Heh -yeah I remember that -he was replying to my question of who exactly are TW catering and listening to if not the dieHard, longterm loyal fanbase here on the Forums. That felt like the final death blow honestly - "..enough people like it, we made our money -now go away you pesky kid!"

Great list 5bucks -I though it was real until I saw Blocs images in those video headers.
 
The dynamic battle terrain is a good example. It was announced with big titles more than one year ago but so far probably only half of the feature is completed. It feels like they underestimated the workforce and time needed for such implementation (300? unique maps to match every segment of the map, with specific spawn points for both big and small fights, with bridges and settlements in the background for some of them...).
I think this is a misunderstanding. The core idea of the battle terrain system is to move away from a "random" battle scene selection that draws from a terrain type based pool and to using a specific scene for each of the ~150 regions. I personally think this is better because it allows players to learn the terrain and use it to their advantage. One may also argue that it is more immersive. These don't have to all be unique scenes - though, a greater variety is, of course, desirable and something that we have been working on (IIRC it's ~70+ unique ones atm, with a focus on the more recognizable regions).

I often wonder what their general attitude about the forums are and why it got abandoned by TW
All a matter of perspective. My personal experience of the journey is that there is - on average - a lot more communication than when I first arrived in the forums in 2010. And to me, the communication is fundamentally more meaningful by virtue of the game being released as well.

As always - this doesn't mean that things can't or shouldn't be better. Just that "abandoned" isn't quite the word I would use.

I think Callum's comments in this thread pretty much sums up what their general attitude towards forum is, especially, "The people playing and enjoying the game" comment. Of course, I am reading someone's intention here which can be pretty much wrong but what I interpreted from these comments is "hey TW forum's users, you are just a bunch of whiny little minority, we do not care about you".
Well, given that changes have been made since - in the direction of the feedback - and that there are plenty of statements appreciating community feedback in general as well as the forums specifically... I don't think your assessment is accurate.

The situation is not all or nothing - we can agree with some and disagree with other feedback. We may make some changes as suggested, solve a problem a different way, simply view it differently or lack the time / resources to introduce a satisfactory solution. And we can care about the forum community while also caring about people not on the forum :razz:
 
All a matter of perspective. My personal experience of the journey is that there is - on average - a lot more communication than when I first arrived in the forums in 2010. And to me, the communication is fundamentally more meaningful by virtue of the game being released as well.

As always - this doesn't mean that things can't or shouldn't be better. Just that "abandoned" isn't quite the word I would use.
You know I appreciate you and the other devs that decide to take the time to come here and read the forums even if they don't comment. I'm really just talking about the main man.

And now I reveal my creepiest moment on the forums. Dad left to get some milk and never came home :xf-cry:
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