Fusionner polish landscape et polish buildings

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Eginhard

Squire
Bonjour. Tout est dans le titre du sujet.
J'aimerais associer ensemble ces deux jolis mods. Je me suis essayé à bidouiller tout sa mais je rencontre quelques soucis, notamment pour la partie landscape. Les modèles ne s'appliquent pas mais les textures oui. Étrange. si quelqu'un peut venir à mon secours c'est pas de refus. :smile: :smile:
 
Moi oui j'ai deja coller les deux  :smile: et ca marche très bien tu sais pourquoi ta une grosse bidouille  au niveaux du module.ini en faite moi ça faisait 2jours que je chercher et paf j'ai fait un pti changement qui ma sauver la vie :smile:
tout simplement tes texture ne sont pas bien  chargé avant de lancer le mod
a tu des truc blanc partout ?

Ou verifie que tu a bien les commonres dans ton module

Sinon pour les gens pas très doué en bidouillage je peux uploader le mod compilé sur un ftp

soit je peux aider ligne par ligne

j'ai implanté ce mod sur Custom Settlement et la j'essaye de l'implanté sur Rise of Khergit qui me cause juste un petit problème

Ligne de code si dessous (copie de mon module ini ) un grand merci seras apprécier :smile:

插入代码块:
module_name = Calradia
map_min_x   = -105
map_max_x   =  105
map_min_y   = -105
map_max_y   =  105
map_sea_direction = -40
map_sea_speed_x = 0.02
map_sea_speed_y = -0.02
map_river_direction = 140
map_river_speed_x = 0.01
map_river_speed_y = -0.01

# use meshes map_tree_a through map_tree_r on for map trees
map_tree_types = 17
map_snow_tree_types  = 3
map_steppe_tree_types = 5
map_desert_tree_types  = 0

main_menu_font_color_red = 17
main_menu_font_color_green = 0
main_menu_font_color_blue = 0

num_hints = 12

time_multiplier = 0.25
seeing_range    = 6.5
track_spotting_multiplier = 0.8
blood_multiplier = 2.0

# heroes with health below this will not appear in battles and will not contribute to party skills.
player_wounded_treshold = 5
hero_wounded_treshold = 15

skill_prisoner_management_bonus = 20
skill_leadership_bonus = 3
base_companion_limit = 20

player_xp_multiplier   = 10.0;
hero_xp_multiplier     = 8.0;
regulars_xp_multiplier = 5.0;


display_wp_firearms = 0

# damage below this will not interrupt melee attacks
damage_interrupt_attack_threshold      = 3.0

# You can modify the damage system by editing the following values:
# The first three values determine the amount which will be directly subtracted from damage due to armor.
# The next three values determine the percentage reduction from the damage.

armor_soak_factor_against_cut       = 0.65
armor_soak_factor_against_pierce    = 0.35
armor_soak_factor_against_blunt     = 0.3

armor_reduction_factor_against_cut       = 1.0
armor_reduction_factor_against_pierce    = 0.65
armor_reduction_factor_against_blunt     = 0.65


horse_charge_damage_multiplier        = 1.0
couched_lance_damage_multiplier       = 0.75

#setting speed_power to 2.0 makes damage scale with the square of missile's speed.
# you can set it to 1.0 to make it scale linearly as it was before.
missile_damage_speed_power = 2.0;
melee_damage_speed_power = 2.0;


#change this to 0 if you want to keep the food slot in inventory window.
disable_food_slot       = 1

# Change this to 1 if you want to load 
# textures from Modules/<Module_Dir>/Textures/

scan_module_textures = 1
scan_module_sounds = 1

#You can also use load_mod_resource instead of load_resource to make sure you are reading files from module directory.

load_mod_resource = gutek_textures
load_mod_resource = gutek_materials
load_mod_resource = gutek_houses
load_mod_resource = gutek_particles


load_resource = test
load_resource = textures_face_gen
load_resource = shaders
load_resource = textures
load_mod_resource = materials
load_resource = materials_face_gen

load_resource = uimeshes
load_resource = meshes_face_gen
load_resource = helpers
load_mod_resource = map_tree_meshes
load_resource = map_icon_meshes
load_resource = particle_meshes
load_resource = skeletons
load_mod_resource = tree_meshes
load_mod_resource = xtree_meshes
load_mod_resource = grass_meshes
load_mod_resource = plant_meshes
load_resource = body_meshes
load_resource = object_meshes
load_resource = object_bodies

load_resource = goods_meshes
load_resource = item_meshes1
load_resource = horse_a

load_resource = food
load_resource = beards
load_resource = armors_b
load_resource = armors_c
load_resource = helmets


load_resource = helmets_b
load_resource = village_houses
load_resource = village_houses_a
load_resource = village_houses_b
load_resource = hair
load_resource = deneme

load_resource = interiors_a
load_resource = interiors_b
load_resource = interiors_c
load_resource = arena
load_resource = map_icons_b
load_resource = castle_a
load_resource = dungeon
load_resource = stone_houses
load_resource = snowy_houses
load_resource = snowy_castle
load_resource = helmets_d
load_resource = castle_b
load_resource = square_keep
load_resource = anim_b
load_resource = shields
load_resource = shields_b
load_resource = weapon_meshes_c
load_mod_resource = xtree_meshes_b
load_resource = map_icons_c
load_resource = pictures
load_resource = user_interface_b

load_resource = scene_encounter_spot
load_resource = interior_thirsty_lion
load_resource = scene_small_tavern

load_resource = weapon_meshes1
load_resource = weapon_meshes_b

load_resource = houses1
load_resource = wall_meshes1

load_resource = town_houses
load_resource = doors
load_resource = churches


load_resource = town_houses_b
load_resource = castle_c
load_resource = castle_d
load_resource = castle_e
load_resource = castle_f
load_resource = castle_g
load_resource = castle_h

load_resource = fake_houses
load_resource = town_houses_c
load_resource = banners
load_resource = map_flags
load_resource = map_flags_b
load_resource = map_flags_c
load_resource = costumes_a
load_resource = particles_2
load_resource = prisons
load_resource = prisons_b
load_resource = interiors_d
load_resource = costumes_b
load_resource = costumes_c
load_resource = arena_costumes
load_resource = boots_a
load_mod_resource = terrain_borders
load_resource = terrain_borders_b
load_resource = skyboxes
load_resource = object_b
load_mod_resource = tree_e_meshes
load_resource = destroy
load_mod_resource = xtree_meshes_c
load_mod_resource = grass_meshes_b



load_resource = interiors_steppe

load_resource = grooming_horse
load_resource = town_houses_d


load_resource = horses_b
load_resource = ani_horse_mounted
load_resource = deneme2
load_resource = horse_skeleton

load_resource = steppe_fake_houses
load_resource = weapon_meshes_d

#load_resource = human_anim
load_resource = tableau_shields
load_resource = heraldic_armors

load_resource = spear
load_resource = weapons_e

load_resource = custom_banner

load_resource = ani_man_walk
load_resource = ani_twohanded
load_resource = ani_onehanded
load_resource = ani_death
load_resource = ani_stand_guardsman

load_resource = ani_human_mounted
load_resource = ani_lady_stand
load_resource = ani_poses
load_resource = ani_stand_shopkeeper
load_resource = ani_man_cheer
load_resource = ani_stand_onhorse
load_resource = ani_throw_stone
load_resource = ani_strikes
load_resource = ani_equip_arms
load_resource = ani_run_p
load_resource = ani_run_forward_left_right
load_resource = uni_strikes3
#load_resource = ani_stand_woman
load_resource = ani_walk_sideways
load_resource = ani_run_sideways


#animations
load_resource = uni_jump
load_resource = uni_stances
load_resource = uni_equip
load_resource = uni_strike
load_resource = uni_throws
load_resource = uni_fistswing
#load_resource = uni_tavern_stand
load_resource = uni_lord_stand
load_resource = uni_defence
load_resource = uni_sideways



works_with_version_min  = 1000
works_with_version_max  = 1011
enable_quick_battles    = 1

limit_hair_colors = 1
show_faction_color = 1
show_quest_notes = 1

#You can change the following to 1 for ease in module development
show_party_ids_instead_of_names = 0



Lien de dowload du module native polished

Clic ici
 
Je n'ai effectivement qu'une chose à dire :
58.gif

Je me prosterne devant ton savoir
69.gif
36.gif


J'envoie tout sa se faire compresser au format .rar et hop dans mon disque dur affecté à sauvegarder les choses importantes en cas de cataclysme informatique...
 
Eginhard 说:
Je n'ai effectivement qu'une chose à dire :
58.gif

Je me prosterne devant ton savoir
69.gif
36.gif


J'envoie tout sa se faire compresser au format .rar et hop dans mon disque dur affecté à sauvegarder les choses importantes en cas de cataclysme informatique...


Pas besoin de se prosterner je ne suis pas le rois du savoir faire non plus  :mrgreen:

Par contre j'ai un truc interéssant j'ai retrouvé un lien enb series complet et j'ai fait une config pour mon ati 4870 1gb je trouve
ma config plutôt pas mal si quelqu'un veux enb et ma config je fournirais le tout sur le ftp
j'essayerai de faire un jolie screen si j'arrive car j'ai un mini bug xfire ce lance plus avec enb series faut je trouve d'ou ca viens :smile:

ps : le lien que j'ai passer pour le polished native est long a télécharger mais seras tous le temps la c'est mon ftp persos .


Edit : EnB full est traduit sur le ftp 

========> Clic ici



Question ? j'ai le droit d'heberger sur mon ftp persos si ce n'ai que pour aider ? car je ne voudrai pauser aucun problème à la communauté

c'est juste pour éviter les site genre megaupload ou rapidshare...
 
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