From the Fury of the Northmen deliver us, Oh Lord
^^ The artwork courtesy of Ganbat, naturally.
Code:
Code:
Code:
Code:
To put them in your sig, just:
Select the code underneath the banner you would like,
Click the "Profile" button at the top of the page
Look on the left-hand side for a link that says "Forum profile" and click it
in the "enter your signature" box, paste the code
click "Update my profile" and there you go!
Screenshots (More coming soon)
Their cavalry hit us hard at first, but our solid lines stopped them dead in their tracks. Battle ensues:
We seem to be winning, but it is not over yet.
In the end one lonely Squire remains.
He beats two of our raiding cavalry and heads for our masses of infantry.
His horse gets shot out from underneath him, and he is swarmed.
Victory at last!
Here's a Naval battle:
Credits to:
HokieBT (technical support)
Demonace (banners/wallpapers)
Naridill (translations)
-Peter- (New shields)
maw, Dindi and Bismarck (And everybody who made the models) for the OSP. (Weapons and helmets.)
Mirathei and Jubal (For making the ship battles and for explaining how to implement them)
Progress:
Map: 80% done
New items: 60%
Khergits: 100%
Northmen: 100%
Calradians: 100%
Bandits/new parties: 80%
New quests: 0%
Quickbattles: 75%
Northman Lords: 0%
Companions: 0%
- Download:
From mbrepository:
https://www.mbrepository.com/file.php?cid=9&id=967
Now in version 0.5 any battles you get into with boat raiders take place on ships.
Please tell me of any suggestions you have, and PLEASE post any screenshots you take. Also, if you like this mod and want to grant it support, put one of my linked banners in your sig.
Also, report any bugs here. Except the ones I already know.
Known Bugs: Claimants have become Lords. (I don't particulairly care.)
Occasional red "ERROR:" text. (They're small and don't seem to have much consequence.)
Features:- Land ownership changed
- Factions (Calradians, Northmen, and Khergits) redone.
- Option to sail from port (for a small fee)
- New parties on the map
- New items
- Many new troops
- Quick Battles now changed, for those who like short, bloody battles
- Naval battles
Upcoming features:- New quests
Beta testers:
Naridill (Replaced with Blood Axe)
Titanshoe
waraelm
ragni
xcskiguy
Well, since the new module system is out, I figured I'd make a mod for 1.0. (Naturally.) Now, I didn't want to make anything too big and time-consuming, so I figured I'd just mess around with the factions and troops a little bit. So I came up with this:
There will be only three factions, Northmen (a little more bloodthirsty than the old Nords), Khergit Empire (Khergits with some more troops), and the Calradians. (Swadians, Vaegirs, and Rhodoks, all in one neat package... sorta.)
The land ownership is going to be switched around quite a bit.
Bigger armies, bigger garrisons.
More new items (added later on, the first few releases will probably not have anything entirely new.)
POSSIBLY a slightly larger map.
Some castles/villages will become towns. (Probably)
More troops.
Sorry this isn't very descriptive, I had a whole big one (complete with full story) written, but then my computer automatically restarted . I might put the story up sooner or later, but for now, this is it.
I haven't done much yet, but I haven't had much time to work on it yet. This is probably going to be more orientated around the Northmen, but at this stage, I'm really only spitballing ideas around, so it could go in any direction for now.
Well, I'll be updating this soon, (it's kind of crappy right now, I know.) but for now, I guess this is it.
EDIT: Gather 'round, children. 'Tis story time.
It was a hard time. Flash floods had drowned crops and herds of animals. The snow in the mountains had blocked the Khergit trade routes from the land beyond the mountains, and spice was rare. Trade caravans had to travel much longer than usual due to small lakes appearing in the original trade routes. Bandits could now raid villages knowing that the soldiers would not be able to get around these new rivers and lakes. It drew the kingdoms of Calradia to even more destruction. The Swadians weren't as bad off as most others, as much of their land was elevated on mountains, so the water merely ran down the sides and away or got sucked up by the forests. But the blocked trade had left food scarce nonetheless.
But after years of war, the Kingdom of Rhodoks finally surrendered to the Swadians. The year after wasn't so bad. It was wonderful, in fact. Things began to pick up in Calradia once again. But the Swadians, realising their advantage, wasted no time. They immediately set out on a warpath, marching straight for their oldest enemies. The Kingdom of Vaegirs. After a few months of bloodshed, the Swadians finally managed to capture both Reyvadin and Rivacheg, where they took the old King Yaroglek, and cut his throat. It took all of two weeks after that for the Vaegirs to succumb to the Swadians as well.
Wercheg was the next to fall. The veteran armies from Rivacheg and Reyvadin both attacked this large Nordic town. The Nords had grown lazy, mere shadows of the men they once were. The Swadian rampage continued to Sargoth, where both King Harlaus and King Ragnar fell in battle. The Swadians won in the end, their numbers overwhelming the mighty Nords. The Nords had known that defeat was certain, and had already found an heir to Ragnar's throne. The Swadians hadn't. Their pace slowed, and they stopped at Sargoth, leaving Tihr and a few western castles still inhabited by Nords.
The Khergits had heard news of this, of course, and decided that it would be best to leave Calradia. On the other side of the mountains, they found small warring tribes far to the south. It didn't take much for the large Khergit armies to gain control of these people, and form a huge army of different soldiers, adding to their cavalry and giving them the infantry they lacked. After a time, they grew so powerful, the decision was made to go back over the mountains and settle Calradia once again.
While they were away, the Nordic king in Tihr, whose wife he had taken from the Nord's home island as a gift, was persuaded to ask their allies across the sea for assistance. But by the time the king's message arrived, it was too late. Konungr Olaf, a man from a place even farther North than the Nod's home island, had moved south, and conquered the lands that used to belong to the Nords. Hearing of more land to conquer to the south, he and his victorious armies readied their ships and set sail for Calradia as soon as they could.
When they arrived, they easily took Tihr from the Nords. They moved on, and conquered the castles out west, and went as far as Sargoth, where they slaughtered a large amount of Swadians. These men were unbeatable in almost every way. They were fearless, strong, fast, skilled, and, for the most part, fairly intelligent. They could run day and night, hardly ever stopping. They could fight for two hours, defeat an army twice their size, run for the rest of the afternoon and kill another army by nightfall.
The Swadians were truly afraid of these men. And with the Khergits attacking them from the south... It is sure to be bloody.
Well, I know it's a little long, and seeing as I'm pretty tired, and it's quite late, it may be a little hard to follow.
Hope you like it.
EDIT: Troop trees:
Recruit > footman > Varðmaðr > warrior > herse > Drengr
| | |
hunter > > axeman Raider > Raiding Cavalry > Jarl
| | |
archer Heavy Night
| Axeman Raider
longbowman |
| Rekkr
Champion |
Longbowman BerserkrFarmer >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ranged militia > crossbowman > heavy crossbowman > Arbalestman
| |
watchman > caravan guard > horseman > cavalry > knight archer
| | |
swordsman horse archer bowman
| |
hired blade longbowman
|
dismounted mercenary knight
#seperate mercenary trees:
Billman > Trained Billman > Heavy Billman
Nord Warrior > Nord Veteran > Nord Huscarl
Thrall > Warrior Woman > Shield Maiden
peasant > levy > >>>>>>>>>>>>>>>>>>>>>>>>>> soldier > swordsman > heavy swordsman > Calradian Defender
| \ |
levy skirmisher > crossbowman > sharpshooter spearman > halberdier > heavy halberdier
horseman | |
| archer Billman
horseman | |
| Yeowman Heavy
outrider Billman
|
patroller
|
squire
|
knighttribesman > skirmisher >>>>>>>>>>>>>>>>>>>>>> horseman > horse archer > veteran horse archer > Boyan
| |
outlander > easterner > eastern swordsman lancer
| | |
desert eastern horseman Bondsman
nomad \
| \
desert > >>>>> desert archer
swordsman
|
desert warrior
|
Mamluk
Here are some sig banners:
Code:
Code:
[url=http://forums.taleworlds.com/index.php/topic,49453.0.html] [IMG]http://i325.photobucket.com/albums/k380/MandB_Fan/ganbat_viking.jpg[/IMG] [/url]
^^ The artwork courtesy of Ganbat, naturally.
Code:
Code:
[url=http://forums.taleworlds.com/index.php/topic,49453.0.html] [IMG]http://i325.photobucket.com/albums/k380/MandB_Fan/FuryofOdinsigpic_2.jpg[/IMG] [/url]
Code:
Code:
[url=http://forums.taleworlds.com/index.php/topic,49453.0.html] [IMG]http://i325.photobucket.com/albums/k380/MandB_Fan/lang_skip.jpg[/IMG] [/url]
Code:
Code:
[url=http://forums.taleworlds.com/index.php/topic,49453.0.html][IMG]http://i325.photobucket.com/albums/k380/MandB_Fan/FuryofOdinsigpic_langskip.jpg[/IMG][/url]
Code:
Code:
[url=http://forums.taleworlds.com/index.php/topic,49453.0.html][IMG]http://i325.photobucket.com/albums/k380/MandB_Fan/furyofodinsigpic_3bydemonace.jpg[/IMG][/url]
To put them in your sig, just:
Select the code underneath the banner you would like,
Click the "Profile" button at the top of the page
Look on the left-hand side for a link that says "Forum profile" and click it
in the "enter your signature" box, paste the code
click "Update my profile" and there you go!
Screenshots (More coming soon)
Their cavalry hit us hard at first, but our solid lines stopped them dead in their tracks. Battle ensues:
We seem to be winning, but it is not over yet.
In the end one lonely Squire remains.
He beats two of our raiding cavalry and heads for our masses of infantry.
His horse gets shot out from underneath him, and he is swarmed.
Victory at last!
Here's a Naval battle:
Credits to:
HokieBT (technical support)
Demonace (banners/wallpapers)
Naridill (translations)
-Peter- (New shields)
maw, Dindi and Bismarck (And everybody who made the models) for the OSP. (Weapons and helmets.)
Mirathei and Jubal (For making the ship battles and for explaining how to implement them)
Progress:
Map: 80% done
New items: 60%
Khergits: 100%
Northmen: 100%
Calradians: 100%
Bandits/new parties: 80%
New quests: 0%
Quickbattles: 75%
Northman Lords: 0%
Companions: 0%