I know there are a lot of people on these boards that really know their history... I'm afraid I'm not one of them. There are two things that seem a little... off... in F&S regarding firearms. It's bugging me whether these are realistic details or compromises made for playability (or programmability). I must say, I exploit them like the movie industry so I'm not coming at this topic from a position of "purity".
1) Can you really reload and fire wheellock, flintlock or matchlock rifles or pistols on a horse while it is cantering around (let's leave gallop out of it for a moment)? Seems like matchlock would be particularly prone to misfire with the gunpowder blowing out of the ignition pan.
2) It seems like rain has no effect on firearms in the game. Is this true, and if so is it realistic?
I can see that having a misfire mechanic could lead to someone asking for a overheat/explosion in the barrel mechanic... that's not really where I'm going. I understand why lances/spears never break. I just want to know whether my "intuition" about what would be a closer simulation is correct. *Knowing* that this was a compromise with the engine or for a more playable game would help me come to terms with it.
*edited for formatting*
1) Can you really reload and fire wheellock, flintlock or matchlock rifles or pistols on a horse while it is cantering around (let's leave gallop out of it for a moment)? Seems like matchlock would be particularly prone to misfire with the gunpowder blowing out of the ignition pan.
2) It seems like rain has no effect on firearms in the game. Is this true, and if so is it realistic?
I can see that having a misfire mechanic could lead to someone asking for a overheat/explosion in the barrel mechanic... that's not really where I'm going. I understand why lances/spears never break. I just want to know whether my "intuition" about what would be a closer simulation is correct. *Knowing* that this was a compromise with the engine or for a more playable game would help me come to terms with it.
*edited for formatting*