MP Musket Era Modern Full Invasion: Zulu

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Rigadoon

Count
M&BWBWF&SNW
orangeknite1 said:
Austro im still wondering why your willing to pay 3000 dollars just for moddeling
p.s good job
Many people actually get Maya from a keygen  :lol:. Or you can just get the student version which is free(I have it) and doesn't seem to have any limitations. 3000 is if you're using it for commercial use.
 

orangeknite1

Sergeant Knight at Arms
oh lol i may get student and try it out. Also LtSpearing be aware your gonna need some more British weapons planned because people get bored of 1 weapon. I know its innacurate but still people like multiple weapons. Like maybe you could have a slow reloading sniper like thing and a so on. Also I would suggest making it so you can aim down the sights. Im pretty sure there are mods that do that and you could probably just ask there permission and use it.

Sorry but one last things if you didnt know (you probably do) for a different map your could do the Battle of Isandlwana
 

LtSpearing

Sergeant Knight
M&BWBWF&SNW
orangeknite1 said:
oh lol i may get student and try it out. Also LtSpearing be aware your gonna need some more British weapons planned because people get bored of 1 weapon. I know its innacurate but still people like multiple weapons. Like maybe you could have a slow reloading sniper like thing and a so on. Also I would suggest making it so you can aim down the sights. Im pretty sure there are mods that do that and you could probably just ask there permission and use it.

Sorry but one last things if you didnt know (you probably do) for a different map your could do the Battle of Isandlwana

Derp. Not even going to comment :razz: further than a simple *Sigh...*
 

LtSpearing

Sergeant Knight
M&BWBWF&SNW
Enjoy.

screenshot4.jpg


With love,

Austro
 

King85

Squire
WB
the bayonet seems rather large, dont you think? and the bayonet tip looks...not sharp lol. just some constructive criticism for yah  :wink:
 

LtSpearing

Sergeant Knight
M&BWBWF&SNW
King85 said:
the bayonet seems rather large, dont you think? and the bayonet tip looks...not sharp lol. just some constructive criticism for yah  :wink:

Yeah but then again the bayonet for the thing in RL was monstrous anyway lul.

lyndon said:
Martini-Austro rifle, looks beautiful. Keep up the good work guys.

LUL agreed. will do thanks.
 

King85

Squire
WB
marchal davout said:
it looks massive because its pointing towards you

well if you look at it in proportion to the rest of the rifle, the base of the bayonet looks bigger than the freakin barrel. also another small suggestion, the wood should be a little darker in color.
 

LtSpearing

Sergeant Knight
M&BWBWF&SNW
King85 said:
marchal davout said:
it looks massive because its pointing towards you

well if you look at it in proportion to the rest of the rifle, the base of the bayonet looks bigger than the freakin barrel. also another small suggestion, the wood should be a little darker in color.

ACTUALLY nope if you saw it from a more perpendicular angle then it looks as if it were the same/slightly smaller
 

RoyaleWithCheese

Sergeant at Arms
I'm curious. Did those cow-hide shields do anything against rifle fire? I'm guessing one-shot kills might be necessary to retain balancing anyway, but I was wondering. Can't wait to try this mod by the way, and those are some amazing models Austro!
 

IndiaQuinn

Sergeant
RoyaleWithCheese said:
I'm curious. Did those cow-hide shields do anything against rifle fire? I'm guessing one-shot kills might be necessary to retain balancing anyway, but I was wondering. Can't wait to try this mod by the way, and those are some amazing models Austro!

The Martini Henri would shoot right through the shields. I think this gun could shoot through a guy and hit the one behind him.
A good straight stab of the bayonet would probably also go through this shield.
 

Austro

Master Knight
Many thanks to Shredzorz for retexturing his revolver he made for TWW to make it fit in the Zulu time era


austrospearingschofield.jpg



Thanks Shredz!!!!!!!
 

shadowarcher

Marquis
WBM&BWF&SNW
LtSpearing said:
Enjoy.

screenshot4.jpg

With love,

Austro
Jesus how big does the bayonet need to be?, plus it doesn't look very sharp not just at the end but near where the bayonet meets the barrel. Furthermore i don't think the bayonet was the far up the barrel,it looks very heavy with all the weight focused in one area.
 

Rigadoon

Count
M&BWBWF&SNW
pithhelmet2.jpg

Pith Helmet, early stages.

Edit:
The bayonet is rather large, I think it's fine in the model. Muzzle ring should be bigger. Actually, I'm not sure how accurate this picture is.
DSCN1171.jpg
 

LtSpearing

Sergeant Knight
M&BWBWF&SNW
IndiaQuinn said:
RoyaleWithCheese said:
I'm curious. Did those cow-hide shields do anything against rifle fire? I'm guessing one-shot kills might be necessary to retain balancing anyway, but I was wondering. Can't wait to try this mod by the way, and those are some amazing models Austro!

The Martini Henri would shoot right through the shields. I think this gun could shoot through a guy and hit the one behind him.
A good straight stab of the bayonet would probably also go through this shield.

The shields will be good to have in a melee because even if the stab did go through, sometimes the bayonet would be caught or the barrel would stop the stab. Any zulu warrior knew better than to take a direct stab, more like just swing his shield at the bayonet to make it swing away. The shield will be a very good, high stat shield in game because we cannot make the game use the shield as it was meant to be used, so the only option is to up it's stats :/

Good model rigadoon!

THANKS SHREDZ!! Epic texture.
 
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