Localized resources actually is one of the more straight-forward issues. Fit a transport ship with a patrol AI and have it circle between the place you want to have your stuff at and a forward collection point. With the right "Give to" "Take from" settings and telling the boat how much of everything to save that worked like a charm for me.
To answer your question
It's the fiddly UI. With all its pitfall, why on earth do I get ejected from the e/n view thing whenever I warp my character to another boat? Why does the camera sometimes get randomly stuck in the place your character was after switching boats but not always? Why is there no fast way to switch between the normal e view and the zoomed out one with the flags which is the best for fast movement? Managing single ships from that last view is impossible, whereas movement from the other one is severely limited. And similarly, going back one step, only of the two allows you to focus the camera on a specific craft.
It's the fact that the game absolutely dies it you accidentally take a force back into play that's far away. Which leads to stutters to me and restarting the game at that point is a guaranteed crash.
Simple things accumulating to make it not fun to me. Also things that are liable to get worked over eventually, so I'm not too worried.
If so, little hint, move the ammo stockpile ASAP. It's deadly at it's current location directly underneath the AI.
To answer your question
It's the fiddly UI. With all its pitfall, why on earth do I get ejected from the e/n view thing whenever I warp my character to another boat? Why does the camera sometimes get randomly stuck in the place your character was after switching boats but not always? Why is there no fast way to switch between the normal e view and the zoomed out one with the flags which is the best for fast movement? Managing single ships from that last view is impossible, whereas movement from the other one is severely limited. And similarly, going back one step, only of the two allows you to focus the camera on a specific craft.
It's the fact that the game absolutely dies it you accidentally take a force back into play that's far away. Which leads to stutters to me and restarting the game at that point is a guaranteed crash.
Simple things accumulating to make it not fun to me. Also things that are liable to get worked over eventually, so I'm not too worried.
Wait, they're going to default to Ruger's fortress?Ljas 说:The fort will most likely change in the next patch. The replacement should be pretty highly rated in the workshop if you want to switch to it early.
If so, little hint, move the ammo stockpile ASAP. It's deadly at it's current location directly underneath the AI.


