Zorion_no
Sergeant
Basically for me in general post about 600-800 the game "just isnt fun enough" its generally then the issues start to show.
I still stick it out and do 2k days games and even longer.
Just curious am I playing it dfiferent than the devs do or whats going on?
My issue is that there is per se no real point in "legacy" or heirs to put it that way, by the time they are old enough to join in the fun there is little to no lands to conquer.
And most of the other realms are mostly reduced to "pestlords" that never defect and keep on raiding villages and selling the raided booty to the town that said villages are bound to gg..
Like why are those lords who are hostile towards the faction allowed to enter the towns under our control?
Dont recall seeing this in Warband.
4 of the attached original clans that was with the Northern Empire is still with them, even after they lost their last holdin some 1k days(closer to 1500 days ago..)
They need to add a -1 relation to the king for the clanleaders if they dont have land pr day, and once it hits a threshold they will defect to other factions.
Wars last to long and the factions are too keen on wars.
Like literally in the 2k days, I've had say under 100 days of peace, constant war gets abit stale aswell, no downtime.
Need to add in timed peace and end of the tribute.
+ in general more calculations to what makes peace desirable.
As it is now generally speaking there just isnt enough will to end wars until we've conquered all the lands of the enemy and then its still at 0% until we get enough of their lords behind bars - then there is peace and since they have kept on raiding villages - they get tribute for said peace.
Pretty sure that this wasnt how Rome in general dealt with conquered tribes/kingdomes.
With the lack of peace, it also seems that the ai dont defect on their own, I do notice that when we've had peace vs 1 faction, or it have had peace abit, the lords start to defect.
Given the lack of intrest for peace it also means there is no point in legacy play per se, as there isnt enough for them to conquer or do more or less.
Either you need to speed up the lifecycle more than you do, but then you'd also need to up the skill-learning aswell(which you should already tbh, should give attribute pts pr 2nd and not 3rd lvl up at the very least).
Ideally with more frequent peace and a fixed duration for said peace, being in 100's of days mean that you would then "slow down" the game so there is a point to the legacy system, now I just dont find that there is any point to it(besides free armyleader/governors etc).
I think what my rant is more about is a more detailed map on what your planning on some of theese issues, not in detail etc, but there is tons of mods that fixes alot of theese issues, and for being a vanilla(no mod player) this is kind of irking me that a 1 man dev team make better diplomacy system, better attrition/warfatigue.
End rant.
I still stick it out and do 2k days games and even longer.
Just curious am I playing it dfiferent than the devs do or whats going on?
My issue is that there is per se no real point in "legacy" or heirs to put it that way, by the time they are old enough to join in the fun there is little to no lands to conquer.
And most of the other realms are mostly reduced to "pestlords" that never defect and keep on raiding villages and selling the raided booty to the town that said villages are bound to gg..
Like why are those lords who are hostile towards the faction allowed to enter the towns under our control?
Dont recall seeing this in Warband.
4 of the attached original clans that was with the Northern Empire is still with them, even after they lost their last holdin some 1k days(closer to 1500 days ago..)
They need to add a -1 relation to the king for the clanleaders if they dont have land pr day, and once it hits a threshold they will defect to other factions.
Wars last to long and the factions are too keen on wars.
Like literally in the 2k days, I've had say under 100 days of peace, constant war gets abit stale aswell, no downtime.
Need to add in timed peace and end of the tribute.
+ in general more calculations to what makes peace desirable.
As it is now generally speaking there just isnt enough will to end wars until we've conquered all the lands of the enemy and then its still at 0% until we get enough of their lords behind bars - then there is peace and since they have kept on raiding villages - they get tribute for said peace.
Pretty sure that this wasnt how Rome in general dealt with conquered tribes/kingdomes.
With the lack of peace, it also seems that the ai dont defect on their own, I do notice that when we've had peace vs 1 faction, or it have had peace abit, the lords start to defect.
Given the lack of intrest for peace it also means there is no point in legacy play per se, as there isnt enough for them to conquer or do more or less.
Either you need to speed up the lifecycle more than you do, but then you'd also need to up the skill-learning aswell(which you should already tbh, should give attribute pts pr 2nd and not 3rd lvl up at the very least).
Ideally with more frequent peace and a fixed duration for said peace, being in 100's of days mean that you would then "slow down" the game so there is a point to the legacy system, now I just dont find that there is any point to it(besides free armyleader/governors etc).
I think what my rant is more about is a more detailed map on what your planning on some of theese issues, not in detail etc, but there is tons of mods that fixes alot of theese issues, and for being a vanilla(no mod player) this is kind of irking me that a 1 man dev team make better diplomacy system, better attrition/warfatigue.
End rant.