kingofnoobia
Master Knight

I agree with Berserker, ares, you dodged the point. It's not a matter of skill, it's a matter of not having the complete control of your sword in-game as you have irl. And I don't think you would actually hurt your friends too much, I think you would more likely stop your attacks in time and do everything to avoid hitting your friends, no matter what danger, resulting in crappy swordsmanship, yes, but not in wounded friends. The sword 'bouncing' off teammates seems a good solution already. Other than that, in formations people mostly (not always, I know that, but at least quite often) used shorter stabbing swords I think, and would usually be stabbing almost all the time, but irl they can stab in many directions and from many angles. This is impossible in the game, and that's for the best, it would be really hard if I had to recognize and manually block 4 different stabs.ares007 说:That's why it should be a server option, so that people who have no teamwork skill or tactics can can still have fun in team games.
But perhaps you just don't appreciate the extra depth in teamwork tactics this adds to melee fights between teams.
Remember, position first, fight later. Individual skill is only important once you have the correct positioning which comes from teamwork skill.
Berserker simply meant you do not have all the options to avoid hitting your teammates and still fight efficiently in-game.
Perhaps friendly fire would be playable if the game automatically disables horizontal swings for you (client option) when there are friends within the horizontal striking range.
I do not like the two different stabs, overhead is fine. Just don't use a spear then, swords do fine with overhead and stab.







