Berserker Pride
Grandmaster Knight

Realistic?! Nothing could be less realistic than accidently chopping a teammate in half! You aren't a serial killer and you have control over your weapon. It isn't a ****ing missile that has been fired. IRL you pull your swing subconsciously if a friendly is in the way. The resulting hit would cause no damage. About to hit a friendly? Turn the blade so you hit him with the flat while slowing it down at the same time. At worst you would stumble him. The fact that it is always set to goddamn reflect only makes it worse. A ff melee would realistically make way more sense and be better for gameplay if it simply stumbled an ally. That would be enough to get him killed anyway and would still force a little bit of tactical positioning. But full damage on an accidental hit is ****ing frustrating and not realistic in the slightest. The melee swings are far too wide and have too little control to include such a thing. People will rage quit so many times of that happening a certain number of times before they quit the game altogether. Then you people who think you know jack about realism will play on barren servers.




