Yes, now you can't just click-click-click-click-click when you have a numbers advantage. Having a 2 on 1 situation is simply an advantage in numbers, not a guarantee of a win. There is a certain skill in converting that advantage to a win. Now that skill requirement has been increased; boo hoo.
I will sympathize with you however. Not everyone will like it and I can understand why.
I would encourage you, however, to try playing on the US conquest server (assuming there are people there

. Conquest is fun people! Play it!

). On this server (and probably on a few others) the FF is more realistic where you hurt your teammate instead of yourself. There is no damage-reflection there.
Alhanalem 说:
You don't have to be "blindly and wildly" swinging to suddenly drop dead when some ally dodges in front of you suddenly when you're swinging at an enemy player in front of you? It has happened to me more than once already and it's extremely frustrating- It's not my faliure to aim my attacks, it's the ally's getting in the way.
Well, it's not your failure to aim your attacks, it's your failure to position yourself correctly. If you were in the right position, your teammate wouldn't be able to step in front of your attack. Believe me, I've done multiple opponent situations in martial arts; positioning is
extremely important. Instead of just running at the enemy and aiming an attack correctly, try positioning yourself on the opposite side of the enemy as your teammate. There is a phrase in Jujitsu: "Position before submission." It is the same here: "Position before attack." If you don't understand positioning, you're not a good team player.