- Kingdom management
* Choose a leader title (King, Sultan, Sjah, Antipope, Tsar, …)
* Every title has its own ‘crown’, given to player upon decision
* ‘King’ title will grant the Swadian culture group, ‘Sultan’ will give you access to desert troops
* Choose kingdom banner and kingdom colour
* Kingdom mechanics: tax, religious uniformity, balance of power, technological research, debts
* Low Religious Uniformity destroys income. Heretics don’t pay
* Invest weekly in technological research to gain better stats for all kingdom troops
and to unlock new troop tiers. Here is an overview of technological stages:
Stage I
Feudal technology (default)
Stage II
+4 Ironflesh,
+1 Power Strike
+5 % Income
Stage III
+ Troop Tier (reflecting 15th century)
+5 % Income
Stage IV
+25 Men in lord's parties
+5% Income
Stage V
+1 Agility
+1 Power Strike
+5% Income
Stage VI
+ Troop Tier (reflecting 16th century)
+5% Income
Stage VII
+1 Agility
+4 Ironflesh
+5% Income
* Your relationship with vassals will fade away over time, keep them happy, grant titles, give letters of
approval to avoid them defecting to other kingdoms
* Kingdom Balance of Power, grant power if you need something
Clergy - Increases Religious Uniformity, reduces corruption
Nobility - Larger army for every lord, proclaiming edicts easier
Commoners - (Large) income boosts
* Appoint people for the council (diplomat, steward, treasurer, court chaplain)
Chancellor / Grand Vizier
* Appoint councillors
* Change banner and kingdom colour
* Proclaim edicts
Diplomat
* Dispatch an emissary to maintain diplomatic relations with other kingdoms
Steward
* Grant titles to your vassals (Earl, Udelniy Knyaz, Sheik, Duke, …)
* Improve relations with your vassals
* Keep track on technological research
Treasurer / Tax Assessor
* Repay kingdom debts
* Invest in trade
* Invest in the kingdom
* Set King’s Purse (your salary)
* Donate to kingdom treasury
* Get financial information
Court Chaplain / Court Imam
* Increase Religious Uniformity (assign Head Inquisition, spend gold, grant privileges to clergy)
* Pray (for personal use)
* Economical mechanics:
Tax - Towns are great sources for tax income, castles are not and villages a little
Trade Tariffs - Villages provide greatly to trade. However trade can collapse during wartime
Commoner Gifts - Give power to the commoners and they will be grateful
State Expenditures - As your kingdom grows, you will face costs
Research Investment - Really important to get access to best troops
King’s Purse - Your own salaryNoble’s Purses - You will pay for noble titles too
Councillors salaries - You will pay salaries for councillors like the steward
Interest 5% - You will pay interest for debts, created during a deficit
Corruption - Depends on King’s Purse, if you grab, everyone will grab. Keep clergy at power to reduce this
* AI: other kingdoms will advance in technology as well