The mod premise is fantastic in its design and the avenues it opens up for immersive gameplay, but I agree being at the mercy of AI commander long term might be annoying. Seems more helpful in early game just to power up in a better way. Maybe if this request from Jance on AI weighting decisions is approved we might see more clearly long term AI goals, maybe even edit them.
Sorry can't find it at the moment but I'm sure I saw Mexxico explain it in a thread before that it's something like the AI decisions are like a "Leaderboard" with highscores, with every entry gaining or losing priority points based on many variables like distance, army strength, the AI's role (vassal,mercenary etc). Whatever is the highest score is what the agent will travel towards, so different issues like "your fief is being sieged!" or "Herdsmen needs more sheep" have different weighting and that is why we sometimes see those AI armies on campaign map move erratically between objectives.
Would be quite cool to see under the hood on this as I trust modders could have a field day with it, but I'm not sure they would want to expose that function in early access.
That would make for an amazing roleplay way of climbing through the ranks.
Becoming such great friends with your lord, you end up being anobled for your loyal service, and eventually become an independant lord with a close ally (your ex-lord).
Oh, I'm referring just of Freelancer. Not a surprise to anyone who reads my posts but I really don't like the BL campaign AI and with Freelancer you're basically along for the ride. I think I spent four hours (maybe five?) playing with the mod and got into about a few dozen battles, most of which I couldn't contribute at all because it was like a full lord's party vs. a dozen bandits and they'd get wiped before I could get there. Then there were a few sieges with me being a tier 1 doofus in a work shirt and carrying farm tools, which ended as well as you could expect.
The freelancer concept is one of the most boring mod concept. You are just get drag around the map wasting time. There are other feature that ought to be added to Bannerlord of this one. I'm very surprised this mod concept is such a big deal.