Native OSP 3D Art Fred's bunch 'o armours (now with more stuff)

Currently viewing this thread:

Fredelios

Sergeant Knight
Open source pack containing some armours and a few helmets, played around with multi-meshing a bit here and there.

BumpMap view in OpenBrf is a bit wonky with some of 'em for some reason but other than that there should hopefully be no problems.

mbrep: https://www.mbrepository.com/file.php?id=3541

http://i43.tinypic.com/2d0i2c5.png
http://i43.tinypic.com/2rggwwm.png
http://i42.tinypic.com/212ek9f.png
http://i42.tinypic.com/42q7c.png
http://i42.tinypic.com/b3k58k.png
http://i39.tinypic.com/fogcxk.png
http://i43.tinypic.com/v78jd1.png
http://i43.tinypic.com/rayxdl.png
http://i43.tinypic.com/fp09y1.png


Decided to combine some more Warband stuff but in a slightly better way, might be some duplicates or similar stuff here and there but hopefully it will still be useful.
https://www.nexusmods.com/mbwarband/mods/6293/
or google drive mirror
https://drive.google.com/file/d/1JeC8aDccZbNxPWrr_ZcQatdlrRG4r2-_/view?usp=sharing

6293-1561111423-945497211.jpeg

 

xenoargh

Grandmaster Knight
Can we see them with normalmaps and specular on? It's important that that part is polished and game-ready; you said they're "funky"- I'm wondering if you accidentally got one of the channels reversed (that's easy to fix).

Anyhow, they look like good reskins and I like how a lot of them just swap the diffuse, that will save a lot of RAM :smile:
 

Fredelios

Sergeant Knight
Arrite took some in-game pics, atleast a couple of the armours oughta be there

http://www.xfire.com/profile/fredelios/screenshots/?view#121626207

Edit: As for that iffyness in OpenBrf it's that some of them show up completely black with bumpmap ticked for some reason, but anyway they work semi-decently enough in-game so I'm not really worried, was more of a heads-up so that people don't yell bloody murder when they open it
 

Al_Mansur

Grandmaster Knight
WB
It is really nice. Thanks a lot. I might find an use for many of your amors in a mod I am preparing.
 

xenoargh

Grandmaster Knight
If they're showing up black in OpenBRF, they have alpha channels where they shouldn't.  Open the DDS files up, delete the alpha channels and re-save to DDS DXT1 (one-bit alpha).
 

pino69

Squire
M&BWB
Very beautiful work. I'm trying to use it in my mod.
But I've got some problems making the files work under OpenBRF. Majority of the models leads to blue/white textures.
Any idea to make it work under OpenBRF ?

Thanks 4 the answers.
 

Life_Erikson

Master Knight
M&BWBNWVC
Very nice work!  :grin:

pino69 said:
Very beautiful work. I'm trying to use it in my mod.
But I've got some problems making the files work under OpenBRF. Majority of the models leads to blue/white textures.
Any idea to make it work under OpenBRF ?

Thanks 4 the answers.

You need to put the textures in the texture folder first and put all of the resources in the module.ini like this:
load_mod_resource = "name of the resource" then it should work.

Anyways the link seems to be dead.
Could you please reupload it?

That would be nice!  :grin:
 

pertodonunca

Recruit
Great, impressive and incredible work here, congratulations.



  Loved and wanted so badly the "Sarranidied armors", but the link is invalid.


 

MightyGreek

Sergeant
WB
Since fred seems to be absent I took the liberty of re-uploading the file

http://www.crocko.com/4EB84B927A334E5AB36EA8F538A176F6/fredsbunchofarmours.zip

but please can some1 post kindsitems because i can`t add them to my game please?
 
Top Bottom