Franchises

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Dalloskid

Sergeant
So basically I want to compile a thread with a list of the most reliable and lucrative franchises in each city. I think it could really help a few people earn the best cash they can from these :smile:

I'll start of with what I've noticed.

Ethos is amazing with an oil press. I can get over 600 per week, which is great considering its only a 4500 investment.

Also from what I can tell, Valonbray and Cez work pretty well with wool weaveries, but I'm less certain on this.

I'll update this list of cities below when new ones are added :smile:

◾Sarleon
◾Avendor
◾Marleons
◾Laria
◾Ravenstern
◾Senderfall
◾Rane
◾Poinsbruk
◾Windholm
◾Valonbray
◾Javiksholm
◾Ethos: Oil Press
◾Cez
◾Janos
◾Singal
◾Ishkoman
◾Nal Tar
 
This is what I earned last week and with which enterprise

◾Javiksholm 488 dyeworks
◾Sarleon 490 dyeworks
◾Avendor 503 dyeworks
◾Marleons 528 dyeworks
◾Laria 498 dyeworks
◾Ravenstern 531 dyeworks
◾Senderfall 498 dyeworks
◾Rane 517 dyeworks
◾Poinsbruk 495 dyeworks
◾Windholm 480 dyeworks
◾Valonbray 553 tannery
◾Ethos 586 tannery
◾Cez 493 dyeworks
◾Janos 478 tannery
◾Singal 499 dyeworks
◾Ishkoman 502 tannery
◾Nal Tar 450 dyeworks
 
I wonder if it's really possible to determine such list. Price/demand of goods should vary due to several modifiers (raided caravans, you visiting and buying/selling goods, amount of similar industries nearby...). Or does it not?
At least experience seems to indicate that silk produces most stable profit, even if you build nothing but them. Ethos oil press is also common wisdom.
 
I put oil in Ethos, beer in Marleons, iron in Senderfall, wine in Cez, dyeworks in Windholm, and bread everywhere else.

No muss. No fuss.
 
Shingen 说:
I put oil in Ethos, beer in Marleons, iron in Senderfall, wine in Cez, dyeworks in Windholm, and bread everywhere else.

No muss. No fuss.

I'll definitely check these out, cheers!

magitsu 说:
I wonder if it's really possible to determine such list. Price/demand of goods should vary due to several modifiers (raided caravans, you visiting and buying/selling goods, amount of similar industries nearby...). Or does it not?
At least experience seems to indicate that silk produces most stable profit, even if you build nothing but them. Ethos oil press is also common wisdom.

Well this is true to an extenet, but certain cities definitely work well with certain things.

The point is that Dye works is 10k, but in some cities a franchise for half that price can produce a similar profit. I'm merely trying to make a list of such franchises :smile:

Shingen 说:
Industries don't really pay enough for large high-tier armies anyway.

True, but when you are at the stage of trying to fund an army from just one fief they can really help, or later on cut the edge off those wages.
 
Ethos, with only a tannery is surprisingly performing better than every other business including dyeworks.

Dyeworks cost more, but they usually give a higher cashflow, and that matters the most to me.  They pay themselves off in 20 weeks/140 days so anything after that is pure profit.
 
Shingen 说:
Industries don't really pay enough for large high-tier armies anyway.
Paying 9k less in wages every week really helps.

BTW, your list is missing Tobah, the D'Shar capital
 
I never invest in franchises until late game when I have lots of money to waste, and even then I don't find them profitable enough. I may change my mind though.
 
Bread. Pendor is short on bread.
Economically speaking, investing on bread early in the game is profitable. I have never seen bread profit negative before. It comes at the cost of 6000 (or 4000?), very very soft price.
 
The earlier you buy them, the earlier they pay themselves off.  I normally divert my first several tournament winnings into these investments.

18 towns, guaranteed 9k cash every week.  It's almost a free enterprise every week.  Now if only the stock market was just as steady.
 
I am pretty sure the profits vary from game to game and there are tons of factors involved. Usually I just go for tannery/dyeworks since they give the most profit. I always invest in every franchise early game. Lets say on average you get 500 per week and you spent about 10k. In 20 weeks it already pays for itself. Games can last for up to 100 weeks.
 
I've had a game where Wool factories in Janos and Ethos were netting 500+ a week, but this time around I didn't risk it as the numbers seemed unfavorable.
Might be wroth investigating a bit more.


For me enterprises are not about profit but about generating the maximum revenue.
I don't care whether I can repay my enterprise in 10 weeks instead of 25 weeks.  I want it to generate a max of cash down the road when my party wage is going to be upwards of 10k, which is going to be a good 50+ weeks later anyways.

As for early game investment, I think it's actually where it helps me the most.  When I'm starting out and the weekly wage is getting to 1000 a week, having those 2-3 factories cover my expenses really helps things along since there are so much spending opportunities.
It's also to be able to spend your last denar on that weapon because you know that payday means extra money in your pocket instead of a drain.
 
early game for me is always about jumping into large battles between opposing nations, capturing all the lords and then taking the pendor world tour investing the ransom money into dyeworks at every city. works well with recruiting companions as well, just hit the tavern after you talk to the guild leader.


basically I am a shameless two faced war profiteer.

I highly recommend it.
 
I think from what I've seen it basically is Velvet and tannery except for maybe a few exceptions. Which is a little disappointing, as velvet everywhere is kinda boring but its money, who cares?  :razz:
 
true true...

ooooh. what if you artificially set up a rule limiting the # of the same enterprise you could make? Unless I am mistaken there are 18 towns and 9 types of enterprises....

Next playthrough I am gonna play with the rule that I must make 2 of each. That should actually add a bit of strategy and thought of where to place each one in order to maximize profit!
 
SOVWARgoesSACPOP 说:
true true...

ooooh. what if you artificially set up a rule limiting the # of the same enterprise you could make? Unless I am mistaken there are 18 towns and 9 types of enterprises....

Next playthrough I am gonna play with the rule that I must make 2 of each. That should actually add a bit of strategy and thought of where to place each one in order to maximize profit!
That would ruin the sandbox aspect of the game...of course you could always buy a Bakery and buy out all the bread in that city and fill it with the raw material (grain) just before payday, does that still work?

edit: I read your post wrong
 
Filou 说:
For me enterprises are not about profit but about generating the maximum revenue.
I don't care whether I can repay my enterprise in 10 weeks instead of 25 weeks.  I want it to generate a max of cash down the road when my party wage is going to be upwards of 10k, which is going to be a good 50+ weeks later anyways.
I think exactly that way.  Yes, other businesses can break even quicker, but after 70-100 weeks, the maximum revenue enterprises always pulls up on top.
 
I always invest in max revenue enterprises as soon as I can also.  The beginning of the game is always split between recruiting companions (the only troops I will have until much much later) and saving up enough to buy an enterprise.  Usually it's recruit 6 or so companions to go hunting with blunt weapons and then start enterprises and get more companions as I find them.
 
Meh. I can make more denars in a week trading flax between Javiksholm and Avendor then all the industry income put together. I only use industries to produce stuff needed for feasts. Half of the game, most of the industries are sequestered so I can't get any income from them anyway.

The real profit is in loot and prisoners.
 
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