France, 1420 mod--suggestion/discussion

Should a France, 1420 mod be made?

  • Yes! But I can't contribute anything

    选票: 129 57.6%
  • Yes, and I'll help a little

    选票: 24 10.7%
  • Yes! I will give up my social life to make it happen!

    选票: 8 3.6%
  • I don't really care

    选票: 44 19.6%
  • Go hang!

    选票: 19 8.5%

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That's flattering, brother. The 1024x1024 mapping sheet is 60% of the job though, I can't take its credit.  :wink:
 
First post, I see. Welcome. There is a discussion regarding the texture sheet's size and possible workarounds in the last page.
 
Cirdan 说:
Ragnar: well, that's rather vague and not really as detailed as I had hoped for. if you could find some more detailed and precise information, I'd be grateful.

well, no problem mate... i didnt know how much detailed you had wanted... well..now i know :grin: and you mustnt be grateful  :wink:
 
Still am. Of course, I'm a chaotic coder who starts on one thing before finishing the rest, adds lots of mistakes it takes ages to get out, and am still struggling with the map editor (I hate you triangles burn in hell!!!Argh!Triangles everywhere!Just look like the #@%*µç$@ colour map!), so there's not very much to brag about report on, unfortunately. But I am making some progress.
 
So far the only thing anywhere properly implement is the tournament system I think I've mentioned a few times beforehand. Obviously, medieval tournaments weren't some kind of non-stop gladiatorial games where you could just wander in. In fact, there were a number of different formats, but in all cases a tournmaent was a grand meeting of chivalry, announced far and wide, where renowned knights and young squires would compete for fame, honour, and just for the hell of it (and also for more baser reasons, namely the rich ransoms they could obtain from defeated opponents). Now, representing all the ceremonial of a tournament might possible in M&B, but it would likely take me a couple of years to do so. Worse, I don't seem to be able to know who the player's knocked out in a melee, although I can find how many people s/he defeats; and I can't make lances shatter after delivering a couched lance attack, much to my dismay. So my dreams of super-accurate tournaments have a dent in them.

What I've settled on is a kind of simplified tournament instead. Tournaments will periodically be organised in some town or important castle (curently there's one somewhere every 10.5 days on average, I may change that later); the player will be able to find out where and when the next tournament will be held by asking the innkeepers (well, they need to be useful for something--maybe later there will be heralds for that kind of stuff). Then he'll be able to sign up for the tournament up to three days in advance. There are two sections, noble and common, and which you can participate in will be strictly determined by your status. No jousting commoners or wrestling lords, please.

For the nobles you will be expected to wager something (effectively an entrance fee), and if it's your first tournament you'll have to ransom your helm from the tournament's chief herald--this is a one-time occurence, once you've particpated in a tournament it won't happen again. The nobles will have three different types of events they can participate in, although actual jousting is not currently available (I don't have the appropriate scenes and stuff yet, and I have some coding stuff to figure out as well). The other two are the melée, the chief event, and one-on-one combat on foot. In the mélée there are two teams, the Challengers and the Defendants. Participants are expected to furnish their own horses, armour, and optionally shields, but must use tournament-approved lances, rebated swords and underweight maces. The goal is quite simple--batter the other side into submission. There are three ways to win fame, honour and fortune: simply by being on the winning team, by capturing (knocking out) as many knights as possible so as to collect ransoms and win a reputation for badassery, and by having the ladies, damsels and judges of the tournament proclaim you to have been the best fighter of the event (knocking out more opponents and being on the winning team both improve your chances of this, but it's never certain--sometimes the judges are just biased, and the ladies may vote for the cutest knight or something). However, if you're knocked out you will have to pay a ransom. The one-on-ones are similar, but on foot and without the lance; after the mélée you will be challenged to them by other knights (the more you draw attention to yourself, the more challenges you'll receive). Here you can only make gains through ransoms, and the prestige rewards are less. Maybe one day all the participants will be named and you'll be able to issue your own challenges, but not yet.

For peasants things are simpler: you have only two events, staff-fighting and archery, although I haven't yet figured out how to make the archery contest work properly so only staff-fighting works. No armour, one-on-one, and you've got to fight bouts against successively tougher opponents to become the event's champion, which will win you prizes. These are more modest than for the nobles, but then you don't have any entry fees either.
 
I am not a happy kitty. Last night, I was playing some Sudden Strike; now, my play style is hardly aggressive, rushing into close proximity to the enemy. In fact, I tend to use artillery alot (and use my tanks as artillery as well), and my idea of an offensive is expanding my defensive line while the enemy licks his wounds. Despite this, my moronic 'allies' keep hitting my forward positions with their bombing runs, and this pisses me off (especially when most of my casualties are from friendly fire). So I quit Sudden Strike and decided to play something else; now this WWII gaming had gotten me into the mood to resurrect a game of Hearts of Iron (I). I installed HoI a long time ago when my system was very different from today, and when I tried to start a game, it ended up with a Blue Screen of Death. What relevance does this have to modding M&B, you ask? Simple. Notepad++ was open at the time, and aparently Notepad++ does not like being crashed at all, because it ****ed up the program's config file (it went corrupt, had to reinstall) and everything that was open in Notepad++. See where I'm getting at? Yes, I had my Module_scripts.py, Module_Items.py, Module_mission_templates.py, Module_simple_triggers.py and Module_dialogues.py files open.

The good news, I have a compressed backup from a about a week ago for the entire Module System relative to the mod. The bad news, is that I've still ben set back to where I was a week ago. Now, I'm not counting weeks till release or anything, but I'm still pissed.


Now, to end this post on a vaguely positive note, I'll detail one of my new additions. It's just something small, but I think it adds flavour. In Vanilla, when you get attacked by a NPC party, you've got the choice between fighting and surrendering. Now, I've added in the heroic option--hold back the enemy with a few companions (i.e. your named NPCs) while your troops escape. After a while you'll get a message telling you your men have made it out, and then it's up to you to disengage and get away. Doing this kind of heroics on a regular basis will mkae you, well, a hero (see Bayard) but of course, it's risky (that's pretty much how Jeanne d'Arc got captured).
 
That data loss is bad..

Also Heroic combat is good addition, extra fame is always good.  :smile:
 
I can help with making Heraldry's Custom ones .
I can't understand what you mean by Textures , do you mean it by making Flags and other stuff ?
 
I can help with making Heraldry's Custom ones .
I can't understand what you mean by Textures , do you mean it by making Flags and other stuff ?

Since the last reply was on march, and considering Cirdan is a scripter, I presume he's waiting for 1.0 to be released before working on this. Even then, he'll need modellers and texturers. The life of a M&B scripter isn't very pleasant right now, with one native update every couple months.

By the way Cirdan, I still have those pieces if you decide to get back to this, they just need some rigging to fix some minor stuff and a model/retexture of the greaves and gauntlets to go with it.
 
Lynores 说:
I can help with making Heraldry's Custom ones .
I can't understand what you mean by Textures , do you mean it by making Flags and other stuff ?

Since the last reply was on march, and considering Cirdan is a scripter, I presume he's waiting for 1.0 to be released before working on this. Even then, he'll need modellers and texturers. The life of a M&B scripter isn't very pleasant right now, with one native update every couple months.
Spot on. The only things I can work on right now, and expect to still be useful in 1.0, are dialogs and ideas for questlines, etc. I can't implement anything because the module system is being changed every other week. I can still take in models/textures, but I can't make anything coherent with them--nothing's more frustarting than writing hundreds of scripts and then having to port them...and port them again...and then the next version is released before you finish porting. Oh, and I have to go through the process of creating new language files each time, which is incredibly tedious. Sorry, bit of a mini-rant there :oops:

UgurEfendi: the textures are the flat, 2-D, pictures that are applied (sort of like virtual stickers) on the colourless 3-D model to make it look the way it does in-game.

By the way Cirdan, I still have those pieces if you decide to get back to this, they just need some rigging to fix some minor stuff and a model/retexture of the greaves and gauntlets to go with it.
Ace. Since this is pretty much dormant for now, there's no hurry. I wonder what new wonders we'll have to work with with 1.0?
 
Oh ,, Alright then . I could make some Textures for Swords etc. i could try and i will try to do my best for it
 
Ace. Since this is pretty much dormant for now, there's no hurry. I wonder what new wonders we'll have to work with with 1.0?

Man, I just hope they won't mess with the body meshes any further, or that'll mean I'll have to work on all armor meshes again, since they mix up with body arms and legs meshes. I'll probably just shoot myself then.

I look forward to 1.0 as well, by preventing getting burned out right now with senseless porting and only getting back to it after the release, with all the new 1.0 Msystem operations available, I'll feel like a kid with a new toy again.  :lol:
 
Lynores 说:
Ace. Since this is pretty much dormant for now, there's no hurry. I wonder what new wonders we'll have to work with with 1.0?

Man, I just hope they won't mess with the body meshes any further, or that'll mean I'll have to work on all armor meshes again, since they mix up with body arms and legs meshes. I'll probably just shoot myself then.

I look forward to 1.0 as well, by preventing getting burned out right now with senseless porting and only getting back to it after the release, with all the new 1.0 Msystem operations available, I'll feel like a kid with a new toy again.  :lol:

I heard about the new BRF format, didn't fiddle much with BRF using it (well, since I fail utterly at creating meshes, I don't have many reasons to do so). You make the changes sound awful--I hope there's some modding advantages to the new BRF.

I get what you're at about the "new toy" bit, I'm looking forwards to that as well. Already the leap to 0.90x had changed alot, then there was new stuff with 0.95x, haven't even checked 0.96 yet...
 
Not at all, bro, I was talking about native, not BRF. I mean, if vanilla ever comes with a new body for the player and npcs, I'd have to work on all my armors again, so the limbs will match. The BRF development is always helpful and needed.
 
1stSwordbyUgur.jpg


My first 3D Model ever !  :oops: :cool:
 
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