I have currently in a book (can't find a pic online, yet) of what is most probably the armour you're talking of, the caption reads "Armure complète et bardes à cheval (innsbruck, fin du XVe siècle). Tower of London Armouries "Number Fourteen: German early Gothic armour. Same comments as for #13 apply. The armour itself was drawn by V-l-D based on a manuscript, but if Wikipedia's photos are good, is very similar to a suit kept in the Tower of London
Cirdan 说:Ooh, that's a nice book you've got. "Late XVth century" is vague, but you're right: it's not likely such an armour would have been seen on the battlefields of the 1420s. Which is a shame, as it's rather beautiful.


I've been working on item stats, and it doesn't seem very worthwhile to have separate gauntlets. Civillian gloves I could see as a kind of fashion accessory, but when it comes to protections, what portion of the combined torso and arms protection will guantlets account for? Not very much, even though hands are more likely to be hit than an equivalent area of your back (assuming, of course, that you're fighting and not running away). Similalrly, what's the cost of gauntlets, relative to the rest of the armour? more than what it would be based on weight alone, since they'll be some of the more labour-intensive pieces, but it still won't be huge. So having separate gauntlets won't make much sense--it would be more logical to just remove them and ask for all models to have integrated gauntlets. The problem that then arises is about reusing existing models, though. Do you think it's doable? How hard would it be?Lynores 说:The vambraces need to be rigged, by the way, so they can't be an obj file along with the gauntlets, or they would move along with the hands. I haven't tried it, but I believe the inverse can be done, attaching the gauntlets to the forearm and having it all as a single mesh and rigging it there as an smd. However the player would be able to fit another gauntlet over the original ingame. Its your call.
If the vambrace is kept as it is, though, then you're right, people contributing gauntlets gotta have an eagle eye there.
I can confirm my problems were due to the image's resolution. What resolution are your colour maps? I had to put mine in 512x512 for it to work.EDIT: That was an import of the bmp color map right? My own editor keeps going ballistic on me as well, I had to do it all manually.

I've been working on item stats, and it doesn't seem very worthwhile to have separate gauntlets. Civillian gloves I could see as a kind of fashion accessory, but when it comes to protections, what portion of the combined torso and arms protection will guantlets account for? Not very much, even though hands are more likely to be hit than an equivalent area of your back (assuming, of course, that you're fighting and not running away). Similalrly, what's the cost of gauntlets, relative to the rest of the armour? more than what it would be based on weight alone, since they'll be some of the more labour-intensive pieces, but it still won't be huge. So having separate gauntlets won't make much sense--it would be more logical to just remove them and ask for all models to have integrated gauntlets. The problem that then arises is about reusing existing models, though. Do you think it's doable? How hard would it be?
I can confirm my problems were due to the image's resolution. What resolution are your colour maps? I had to put mine in 512x512 for it to work.




Can't find anything wrong with it. Specially like the besagews (how can such an awful-sounding term be in use), the circular armpit defences (you know, when I first saw them on a suit of armour I mistook them for decorationsWhat do you think, is the model good to go? If it is, I'll be rigging and mapping it, then I'll try the bridged gauntlet ingame.
The idea was to avoid clipping without having the uglyness which is Native's 'ridge' sticking out behind the wrist, and simultaneously to improve gameplay by taking away an item of armour which isn't really justified (complete arm-guards would be, but not gauntlets unless the body area breakdown becomes much more detailed). MD3S is Max's proprietary format, right? That's bad news for me.Actually it just occurred to me that the gauntlets are md3s with a vertex animation. Provided the integrated gauntlets work, they'll have to be exported as md3 and the gripping frame exported as smd. It will have to stay that way, though. The hand won't open (to be honest I haven't even noticed those hand vertex animations ingame, do they actually open while not holding anything? )
EDIT: By the way, why is it that you want them a single mesh? To avoid clipping or perhaps there will be some complex arm guards?
I've seen your sallet pack, would love to see your improved meshes/textures, Ursca.Cirdan: If you're looking for sallet helms, I've got my sallet helm pack up here.
I've done a lot to it since I last uploaded a version, including full LOD meshes for all the pieces, better textures, feathers and a kettle helm.
If you want, I can send you a BRF with a load of the updated helmets in. (plus textures)

Can't find anything wrong with it.
Cirdan 说:Been searching for colour pics for a texture reference, but haven't found any on the internet yet. What's the proof that re-enactors invest all their income in their hobby? their websites are sloooow....

