Lynores: V-l-D simply states that it's a brigandine with
pansière and
braconnière over it, and describes it by the individual pieces.
Here's a photograph of the
braconnière (you'll have to excuse me, translating technical terms isn't always easy

):
If you can understand French, there's this
link which also mentions (note 45) soldiers wearing these pieces of plate harness over a brigandine, without a plate plastron. There's also an illustration, including (fig. 13) a brigandine with the
pansière over it, but different pauldrons from V-l-D's illustration, and since it's not shown being worn, does not include the
braconnière or other pieces, and generally the level of detail is lesser, I don't think it will make a good modelling reference:
In this illustration, fig. 28 is wearing an armour that is similar to that in V-l-D, but it is very lacking in detail and TBH if it wasn't for the legend (original page
here; it's in French) I'd think it was chain, and not briagndine.
Would anybody here happen to know the English for
pansière? I know the
braconnière translates to fauld, but apparently Wikipedia ignores the very existence of the three-piece cuirass. I've found a PDF that just describes it as a "lower breastplate"--is that the only term?
Unfortunately gauntlets (and hands themselves) are obj extension files, not smd, so they cannot be rigged to the body separately. You'd have a bouncing arm all over the place.
Shame. Oh well, gauntlets can't cover more than the hands and forearms then
That's flattering, man. Unfortunately a lot of that time was misspent, with several past models and textures being redone, but I hope it will be for the better.
Well, at least you didn't achieve that level of proficiency overnight, or else I'd be insanely jealous
Time isn't misspent when you learn from your failures

I might misspend if I made further attempts at modelling, because I just lack the fine motor co-ordination--I can't draw either, and even my handwriting is ugly

. Which is why I tend to be impressed by graphical wizardry.
That was my plan for the neckguard, that way I'd avoid a higher polycount, but it shouldn't be a lot higher afterall, I'll see how far it goes. I'm not sure what you mean about the arms though, aren't there two sections for the armguard in the reference? Hand and forearm, three sections if counting the elbow guard, considering they need to be articulated?
Yes, there are three sections. By 'arm-guard' I was referring to the whole thing, rather than to the individual pieces; I had been wondering if it would have been possible to separate entirely plate arm protections for all armour from the body armour, to allow the player to 'pick and mix' the pieces of his harness, but it seems that's not going to be possible, as you said above.
In general, I'm still working on the map. Took me a while to get the hang of efficiently using the map editor's import function. I'm also having to experiment with map sizes and travel times. If anyone has an opinion about gameplay vs. realism in terms of travel time, I'd like to hear it.