In Progress Fps drop due to large amount of dead bodies

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Version number
1.0.1
Branch
Main
Modded/unmodded
Unmodded
Summary:Fps start drop after hundred dead corpses. As i know setting that is responsible for the number of corpses is server sided, my question - why? Don't servers suffer enough from poor performance? Can you swap this setting to client side? What the point of hundred, thousand corpses exactly on multiplayer?
How to Reproduce:The more dead bodies - the more fps suffer.
Scene Name (if related):
Media (Screenshots & Video):
Computer Specs:
OS: Windows 10
GPU: 750Ti
GPU Driver Version:
CPU: 11400f
RAM: 16gb 2933mhz
Motherboard: z490m
Storage Device (HDD/SSD): ssd
 
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