Four Ways Inn

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This might have been asked a million times before, but I was wondering, is there suppossed to be anything at the Four Ways Inn?
 
Yeah just like the question, why dont the guys at the salt mine die when you fill em' full of arrows? There is no answer!
 
Because they are important characters same as every shopkeeper, smith and count is. These areas are incomplete at the moment, and the actual Inn and Salt Mine will be added with a later update.
 
There should be a large sign:

"COMING SOON! FOUR WAYS INN. COZY BEDS WITH FRESH STRAW. COLD BREW ON TAP. HOME OF THE WORLD FAMOUS HALMAR BURGER. SPECIAL RATES FOR NEUTRAL WAR PARTIES!"

Built and financed by Anagram Inc., and their parent corporation Zendar Defense Dynamics.
 
Any suggestions for the four ways inn guys? It's pretty high on the todo list - I've been working on a great hall (for when you visit the nobleman) and that's moreorless finished now.

Do you imagine anything in particular you'd like there?
 
Yeah. A sexy tavern wench who, if a player so much as talks to her, pulls out a rolling pin and beats him senseless. That'd be hilarious. (And make sure you take it out before release...we've already got one Bard's Tale in the world).

Aside from that - is ambient music possible? Ambient sound? Crackling fire, minstrel tunes, knucklebones rolling, mugs clacking, folks talking and laughing.

Also more people. If this really is like a central fortified inn you'd probably have as many stacks of loose tradegoods around as decorations. It's a medieval truckstop! So wagons, barrels, wheels, stables, shacks and workshops of all kinds. Storehouses. Wooden pallisade probably. In fact most construction should probably be wooden and makeshift, if worn, well-used and comfortable looking. It'd differentiate itself better from stonebuilt cities. Illustrated tapestries, patterned rugs, various souveniers on the walls possibly taken from bandits or as trophies of resisted attacks from Khergits and nomad raiders. Maybe some hunting trophies - deer heads and the like. Rushes strewn on the floor in common areas (sweeping 'em out is easier than cleaning the rugs!). Cooking impliments on display (and probably not very clean looking) along with food and drink.

Miscellaneous possibilities: tollhouse, tent-maker, mill, brewery, well, fletcher/smith. And a private bathroom you need a key for but you have to buy something first. I kid, I kid.
 
OddjobXL said:
we've already got one Bard's Tale in the world).

must resist.. no.. I cant..
We dont actually have one Bard's Tale.. Bard's Tale that you might see in your shop is lame rape attempt of real Bard's Tale which was published about.. hmm.. 15 years ago. It rocks!!

Put it possible to hire ppl in four way inn. cambling could be cool! and things like that. coolage
 
OddjobXL said:
Yeah. A sexy tavern wench who, if a player so much as talks to her, pulls out a rolling pin and beats him senseless. That'd be hilarious. (And make sure you take it out before release...we've already got one Bard's Tale in the world).

Aside from that - is ambient music possible? Ambient sound? Crackling fire, minstrel tunes, knucklebones rolling, mugs clacking, folks talking and laughing.

Also more people. If this really is like a central fortified inn you'd probably have as many stacks of loose tradegoods around as decorations. It's a medieval truckstop! So wagons, barrels, wheels, stables, shacks and workshops of all kinds. Storehouses. Wooden pallisade probably. In fact most construction should probably be wooden and makeshift, if worn, well-used and comfortable looking. It'd differentiate itself better from stonebuilt cities. Illustrated tapestries, patterned rugs, various souveniers on the walls possibly taken from bandits or as trophies of resisted attacks from Khergits and nomad raiders. Maybe some hunting trophies - deer heads and the like. Rushes strewn on the floor in common areas (sweeping 'em out is easier than cleaning the rugs!). Cooking impliments on display (and probably not very clean looking) along with food and drink.

Miscellaneous possibilities: tollhouse, tent-maker, mill, brewery, well, fletcher/smith. And a private bathroom you need a key for but you have to buy something first. I kid, I kid.

Alphabeta: for me developing the towns is a must. I would like to see Four Ways Inns with half a dozen NPCs you can talk to. Because its a neutral town you can 'drop off' any type of troop you want in the barracks - you pay a little bit for their lodging - so you can have a reserve of troops you can come and pick up when you're in need.

Please read the suggestions on four ways in the Suggestions forum and also some ideas I had for new towns in that forum - the Refugee camp, bandit camps etc. Would those be possible or is it too much extra work?

Also if you read my food thread there are suggestions for taverns. In other words you can go to taverns and pay for a feast and entertainment for your troops which increases morale. This could be incorporated into the Four Ways Inn and I think it would be simple to do.

Oddjobs' suggestions are great too.
 
sheek said:
In other words you can go to taverns and pay for a feast and entertainment for your troops which increases morale.

If I increase morale any further, the lads are gonna head into their next Swadian knight slaughter doing can-can chorus line high kicks :eek:
 
I too would like to see many people there. most would be sitting at a few tables and drinking beer or eating, few drinking at the bar, few sitting in front of the fire, the bartender cleaning the place and serving drinks, soldiers to recruit just hanging around...

And ambient music(this has been said already). cracking fires, clacking mugs
drunken laughter, talk, sounds of eating... all this would help make the place feel like a inn. Good decorations like sculptures would be nice too

Possibility to rest and lodge your troops would be nice, some blacksmith with desent stuff, a merchant.

All this i would like to see
 
I'd like to see a bunch of people standing around in random locations, constantly shifting their weight between their feet and occasionally crossing their arms, and when you talk to them, they show you their stats.

But really, and i think this should apply to all taverns, when a npc party is staying at a location, you should be able to see the leader in the tavern.
(by leader, i am hoping that there will be many more heroes in the game, and a hero leads each party). So if you see any nobleman parties or caravan parties go into a town, you're able to meet the leader in the tavern, where they might even provide you with a job.
 
Possibly a way to do jobs for Swadians/Vaegir, making it possible to change sides if you do enough I suppose.
 
Some more thoughts on Four Ways:

A place to pick up rumours and gossip "I heard that a Vaegir tax caravan is moving from x to y in three days time, "My brother told me a band of dark knights was seen at x yesterday" etc


A place to talk and recruit hero npc's

A place where you might get challenged to a duel (or issue a challenge)

A place where you might get offered rare and special items occasionally - the "spirited charger" the finest blades and armour etc.

Perhaps there could be a gambling table with a mini game to generate some cash.
 
I thought Four Ways Inn is a large city developed from an inn, like many towns around the world.

It's very busy, populated and heavily fortified free town where Everyone walks, trades and converse freely. You can meet whole range of people - heroes and heroines, villeins, assasssins, thieves, preachers, rich and poor. The place of possibility and danger, just like Zendar.

It's importance was apparent if you looked at the map. Just right middle of Swadis and Vaegis, with so many cities, includes Vaegis capital, in vicinity...

It's a busy place, not like an empty space!
 
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