Jarl Snow
Recruit
Its getting dull to play waiting for clan level 4 then founding a kingdom. I thought why not add a possibility to form your own kingdom from scrap.
The kingdom you then create will be full of vassals that you recruit. These vassals come with different cultures and you start to conquer the world slowly starting with one kingdom. The battles you have are chaotic and full of randomly cultured troops. Unless your goal is to fully unite calradia then this makes very little logical sense.
First of the vassals are my main immersion issue. Lets say you recruit a bunch of lords that comes from various different kingdoms. Then you summon these vassals to the army and you have an army that on the campaign map resembles a good mixed bag of candy. For me this ruins immersion since i cant see why these lords would join my kingdom and not swap their traditional cultured armor sets etc. Why would a sturgian lord join an aserai culture and not resemble an aserai culture?
My suggestion here would be something entirely else. The ability to appoint a companion to lead his own clan. This would make much more logical sense since this companion has probably been playing a big part in the rebellion that you have started etc. This way you could also, if you desire to be a single cultured nation recruit more than just the few lords from that faction.
2nd and foremost for this suggestion. The ability to change culture of settlements. I know theres a mod for this to change the culture of settlements but what if this became a part of the gameplay that you can choose the culture of a captured settlement? Here the choice would obviously matter and maybe there could be a relationship negate when forcing a settlement to change culture with the village and town members.
To me this would just make the gameplay much more rich and lore friendly.
Im fine with all the empire levies following my battanian savage lord into battle but if im being honest it doesnt really make any sense they should fight for me.
This was a long text if you didnt bother read it all heres a quick summary:
Appoint Companions to lead their own clan
Culture changing lords when joining a kingdom(armor swap)
Settlement culture change option when conquered(if forced relationship decrease, if kept slight increase)
= richer kingdom story creation gameplay
The kingdom you then create will be full of vassals that you recruit. These vassals come with different cultures and you start to conquer the world slowly starting with one kingdom. The battles you have are chaotic and full of randomly cultured troops. Unless your goal is to fully unite calradia then this makes very little logical sense.
First of the vassals are my main immersion issue. Lets say you recruit a bunch of lords that comes from various different kingdoms. Then you summon these vassals to the army and you have an army that on the campaign map resembles a good mixed bag of candy. For me this ruins immersion since i cant see why these lords would join my kingdom and not swap their traditional cultured armor sets etc. Why would a sturgian lord join an aserai culture and not resemble an aserai culture?
My suggestion here would be something entirely else. The ability to appoint a companion to lead his own clan. This would make much more logical sense since this companion has probably been playing a big part in the rebellion that you have started etc. This way you could also, if you desire to be a single cultured nation recruit more than just the few lords from that faction.
2nd and foremost for this suggestion. The ability to change culture of settlements. I know theres a mod for this to change the culture of settlements but what if this became a part of the gameplay that you can choose the culture of a captured settlement? Here the choice would obviously matter and maybe there could be a relationship negate when forcing a settlement to change culture with the village and town members.
To me this would just make the gameplay much more rich and lore friendly.
Im fine with all the empire levies following my battanian savage lord into battle but if im being honest it doesnt really make any sense they should fight for me.
This was a long text if you didnt bother read it all heres a quick summary:
Appoint Companions to lead their own clan
Culture changing lords when joining a kingdom(armor swap)
Settlement culture change option when conquered(if forced relationship decrease, if kept slight increase)
= richer kingdom story creation gameplay