Forum Feedback and Suggestions (NOT Game Feedback)

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Genel

Recruit
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Some People in the International Forum are not aware that Taleworlds is based Studio in Turkey, Ankara and how it comes some Turkish Law also affects them.
 

Zombie Warrior

Sergeant Knight
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It's patently unreasonable that end-users should be expected to use third-party utilities for the ease of use of basic functionality.

More concisely:
For the love of god, please revert this last change to the navbar.
I agree, however I don't get why you quoted me.
 

Aeronwen

Marquis
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I would find more filters on the group section useful.
Any chance of adding sort by number of members and/or alphabetically
 

Reus

Sloppy Dabber
Global Moderator
M&BWBNWWF&SVC
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I would find more filters on the group section useful.
Any chance of adding sort by number of members and/or alphabetically
I already have both of these options. Weird if members aren't able to see them.
 

dijiTurk

Knight at Arms
WBNWVCM&BWF&S
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Will we able to buy Taleworlds or Bannerlord themed t-shirt(etc) at this website? In turkey or world wide..
 

Darky5

Knight
M&BWBWF&SNWVC
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In the old forum you were able still able to view banned profiles and still view their most recent posts via their profile, is that something we could get back?
I just recently noticed it and wondered if it's possible since it's still possible on active profiles.
 

Densetsu

Age of Empires II
Marquis
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It's not happening thank god.
If a random person can make animated GIF avatars work with basically 7 lines of really simple code because they were bored, then it really can't be that hard for a big heap official game forum to do it.

My brilliant creation allows for the non-animated version to look completely fine if people don't have the gashing script.



Any updates on animated avatar support?
Until they decide to add this important feature, use this:

 
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Dante.

Reverse Fake ID
Grandmaster Knight
M&BWBWF&SNW
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I'm saying I'm glad it's not happening, as it's extremely distracting.
 

Densetsu

Age of Empires II
Marquis
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Distracting if you're a boomer in a zoomer's body. Literally boom smeared. GIFs are one of the most satisfying and beautiful formats ever made. The wonderful dithering, the wonderful layer compression, the indexed colours. Unmatched purity. Ugh, I love GIFs so much. There is nothing like a good GIF.

If you are so monumentally chundersmeared that you find moving images distracting, then just block animated GIFs from within your favourite browser. A "play once and never repeat" sort of optionsmear. At least then your jadedness will be quenched without the unneeded detriment to others.
 
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Count Delinard

Lord of Uxkhal
Global Moderator
WBNWVC
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Apologies, but animated GIF avatars won't be possible. I found a solution that was supposed to make them possible (using ImageMagick library), but all it accomplished in testing was to eat up server resources and then didn't actually work. So, they won't be coming back.
The problem according to Janus is that gifs eat up too many server resources for some reason.
 

Densetsu

Age of Empires II
Marquis
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But they're all clearly uploaded to the server anyway because this short script makes them load without much trouble.
 

Janus

*spicy* *camper*
Administrator
WBWF&SM&BVC
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But they're all clearly uploaded to the server anyway because this short script makes them load without much trouble.
Uploaded avatars are saved/converted as several different sizes to be displayed in different areas and different browsers/devices based on their resolution. The conversion loses the animation, so only the original uploaded image size might retain it.
 

Zombie Warrior

Sergeant Knight
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Uploaded avatars are saved/converted as several different sizes to be displayed in different areas and different browsers/devices based on their resolution. The conversion loses the animation, so only the original uploaded image size might retain it.
what if by css, image sizes changed according to context using classes --- that would be client side and thus cause less server strain and people wouldn't need someone bored to death to implement animated avatars.