Animation is part of the problem, but I would infantry mass by far is the main problem with infantry.
Gladius is not great for thrusting? It's a thrusting sword with ability to cut as well. Yes it's not as narrow headed as later longswords for example but that's because at that time the enemies of the romans were less armored than your average soldier in 1300's. One stab from gladius can deal grievous wounds because of how broad the blade is. That's exactly the point of it.
I must admit that reading these posts about loose order Roman formations, fighting as individuals to show off their bravery and martial prowess, with their swords being poor thrusting weapons, has me wondering what history books these posters have been reading that I haven't!
Or if he's simply trolling.
It was not me that mentioned the thrusting part or martial prowess but I did mention the loose formation and provided a source.I must admit that reading these posts about loose order Roman formations, fighting as individuals to show off their bravery and martial prowess, with their swords being poor thrusting weapons, has me wondering what history books these posters have been reading that I haven't!
Gladius is not great for thrusting? It's a thrusting sword with ability to cut as well. Yes it's not as narrow headed as later longswords for example but that's because at that time the enemies of the romans were less armored than your average soldier in 1300's. One stab from gladius can deal grievous wounds because of how broad the blade is. That's exactly the point of it.
I must admit that reading these posts about loose order Roman formations, fighting as individuals to show off their bravery and martial prowess, with their swords being poor thrusting weapons, has me wondering what history books these posters have been reading that I haven't!
Game physics would be ok if there was any cooperation between units on the battlefield. Right now every soldier is and individual. AI in this situation makes every unit fight like it's the only unit on the battlefield. Formations are useless if there is now cooperation between units in formation. Shieldwall right now is just a mass of troops cramped together that can't even hit anything properly cause the block eachother. Unit's in shieldwall should act like single being with first line covering (and stabbing with short weapons if there's occasion) and second line stabbing with spears from behind. Right now they are not always forming more than one line and each one of them acts individually trying to hit the target.
If we want to implement formations there need to be something making your troops consider if they are in formation or send out to fight individually.
I don't know what to tell you, but the gladius is not primarily a thrusting weapon. Thrusting blades are inevitably narrower and longer. No one who has held a gladius would tell you it's a thrusting weapon. The Spatha is a much superior thrusting blade. But the gladius design IS quite good at cuts and chops without sacrificing the ability to thrust.
Again, literally the only reason people think the gladius is a thrusting weapon is, again, Vegetius.
What's the last Roman history you've read? I must admit I have been rather lax and lazy this past year since I've gotten my Masters, but I did read through "Visual Evidence for Roman Infantry Tactics" A week ago. Here, have a full citation:
Taylor, Michael J. “VISUAL EVIDENCE FOR ROMAN INFANTRY TACTICS.” Memoirs of the American Academy in Rome 59/60 (2014): 103–20. www.jstor.org/stable/44981974.
Feel free to read it yourself. I didn't find myself fully convinced to be honest, but it was an interesting read. It's a bit heady though, involving the examination of artistic reliefs, epigraphs, and other such works of art, which is a bit in the weeds if you aren't already sort of well educated on the base subject. It assumes familiarity with textual analysis.
What's the last Roman history you've read? I must admit I have been rather lax and lazy this past year since I've gotten my Masters, but I did read through "Visual Evidence for Roman Infantry Tactics" A week ago. Here, have a full citation:
Taylor, Michael J. “VISUAL EVIDENCE FOR ROMAN INFANTRY TACTICS.” Memoirs of the American Academy in Rome 59/60 (2014): 103–20. www.jstor.org/stable/44981974.
Feel free to read it yourself. I didn't find myself fully convinced to be honest, but it was an interesting read. It's a bit heady though, involving the examination of artistic reliefs, epigraphs, and other such works of art, which is a bit in the weeds if you aren't already sort of well educated on the base subject. It assumes familiarity with textual analysis.
I really want TaleWorlds to look back at the formation systems in Viking Conquest. The shield walls were perfect, shields in front, staggered half a man as to allow swords/axes to attack from two lines deep, and spears reaching up to 3 men deep. In a skein, the heaviest infantry up front, tapering to the lightest at the ends of the wedge. We could also use a better way of creating line formations, for example creating a staggered skirmish line can be extremely difficult on flat terrain.
Creating a problem yourself, then selling a fix for it? You've just invented capitalism.
This is what frustrates me most about this game. Sure, devs need to invent new things to not stagnate and sometimes this can result in crashes/bad optimization etc. but why would you devolve something that works really well?I feel like they got this down fairly well in viking conquests. I'm surprised we have to seemingly reinvent the wheel for Bannerlord.
This is what frustrates me most about this game. Sure, devs need to invent new things to not stagnate and sometimes this can result in crashes/bad optimization etc. but why would you devolve something that works really well?