The speed nerf to Square and Shieldwall is pretty out of hand.
I realize this was part of a strategy to make archers more viable, but it has negatively impacted Light and Heavy Infantry vs. every other unit type. Heavy infantry didn't really need to be nerfed further.
Square was an integral part of defending against cavalry, particularly solo rambo cavalry, and engaging shock units in melee.
Square formation is now almost useless against cavalry, as the troops move too slowly to react.
As of today, there are only two usable formations: Loose and Line. This is less interesting and removes maybe the most enjoyable aspect of playing Infantry in Captain mode.
Loose formation is now superior for closing with archers as Heavy Infantry since the shieldwall nerf.
The increased time it takes to reach the archers allows them to hit around the shields, and you will not make it to the archers.
Shieldwall and Square have become fully static formations, which is just significantly less interesting than the game was before.
Pre-nerf, you would see skilled players doing all kinds of interesting maneuvers to lure foolish enemies into getting flanked, like going into Square from Shieldwall to allow themselves to be surrounded so an ally could counter charge.
This kind of play is not seen as much any more. The formation system speed nerf is unnecessarily punitive to infantry players, and its almost nonsensical nature makes it very tough to learn for new players.
Please restore formation speeds to their pre-December values.
I realize this was part of a strategy to make archers more viable, but it has negatively impacted Light and Heavy Infantry vs. every other unit type. Heavy infantry didn't really need to be nerfed further.
Square was an integral part of defending against cavalry, particularly solo rambo cavalry, and engaging shock units in melee.
Square formation is now almost useless against cavalry, as the troops move too slowly to react.
As of today, there are only two usable formations: Loose and Line. This is less interesting and removes maybe the most enjoyable aspect of playing Infantry in Captain mode.
Loose formation is now superior for closing with archers as Heavy Infantry since the shieldwall nerf.
The increased time it takes to reach the archers allows them to hit around the shields, and you will not make it to the archers.
Shieldwall and Square have become fully static formations, which is just significantly less interesting than the game was before.
Pre-nerf, you would see skilled players doing all kinds of interesting maneuvers to lure foolish enemies into getting flanked, like going into Square from Shieldwall to allow themselves to be surrounded so an ally could counter charge.
This kind of play is not seen as much any more. The formation system speed nerf is unnecessarily punitive to infantry players, and its almost nonsensical nature makes it very tough to learn for new players.
Please restore formation speeds to their pre-December values.
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