SP Other Forgotten Glory v0.3 updated 29th Oct '06

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I just got shiny water on the world map! Thank you, Thorgrim! Now to break out the map editor and play, make a nicer terrain!
 
Added several castles and towns for a new faction, but haven't done two things: created the entries in python yet, or managed to get my alterations to the world map to show up. I have a feeling it's a noobish mistake, but nothing shows, even when the map editor loads the altered file.

Vaegirs and Swadians have three new castles each, there is a new tribal faction with six small towns, and I'll be working on the Khergits tomorrow. Plus the shiny water, and I think I'm on a winner here. Now I just need to beg Yoshi to tell me how to get those gorgeous beaches.
 
OK, here's a screenshot of some of the extras I'm putting on the world map, which will be in. This is only a part of it, and I may be creating a new terrain for it, but for now it'll do. There will obviously be shiny water, but that doesn't show in the map editor for some reason. This is the Rhodok territory:
Rhodokarea.jpg


The three new castles each are on there, but they're too spread out to take screenshots of, really. Now I need to do two more castles for another newish faction and a few Khergit settlements, before coding them in. I'm doing rather well here.


Oh oh oh, done the Khergit settlements:
Khergitarea.jpg
 
Leprechaun 说:
Oh oh oh, done the Khergit settlements:
Khergitarea.jpg

Could you try smothing out the edges in the lake looks a bit un-natural but what a great use of revision time i see you have had as it loooooks gooood
 
IT Revision? If the answer to this question is yes call me. If the answer to this question is no, call me. Either way you can't win!
 
Working on the finishing touches now (to the map). Just making the coastlines look nicer, and giving Zendar a volcano.
 
And I'm also partway through eight new castles, ten new towns, various terrain edits, a spiffing up of the coastline, three new-ish factions, and troop trees. Six castles are in-game and attackable, but not much else - I'm not even sure you can keep them after taking them. If they are, I intend to change that somewhat..
 
Just thought I'd bump the edit with my plans for where this mod will eventually be going.


Forthcoming/planned features:

For the next version:
  • Better prisoner recruitment system, eat your prisoners - done
  • Eight new castles, three each for the Vaegirs and Swadians, two for someone else - in progress
  • Four new factions - in progress
  • Shiny water on the world map, with other improvements. - done
  • Capturable towns and castles, so you can really make progress in the war for the Vaegirs and Swadians, or you can carve out your own kingdom. - in progress
  • Expanded troop trees for all factions, for more variety and tactical options - in progress
  • More items, including but not limited to weaponry, horses and shields - in progress
  • Peasant factions will be attackable - you can go to war with all of Calradia, if you want to. - not under way yet
  • Dionisia and Craftmod both incorporated - not under way yet
  • Lots more heroes - in progress
  • A few little nuggets of comedy to liven things up a bit. - in progress

For later versions:
  • Bigger cities with more to do - like merchants separated into more types selling more specific items - in progress
  • More varied and interesting quests, sometimes given as one-offs by people you meet in cities - talk to everyone! - not under way yet
  • Lots more conversation, with lots of people. Even totally irrelevant things like chats about the weather will be in there. - not under way yet
  • People walking around in cities - not under way yet
  • Faction relations will have more relevance to the game - not under way yet
  • Parties respond to external stimuli - if a caravan between two towns is attacked regularly, the number of escorts will increase. If it's left alone, they go down - not under way yet
  • Diplomatic relations between factions - if you hurt both of them enough, the Swadians and Vaegirs may even form an alliance against you! - not under way yet
  • An expanded economic system, affecting the game world - not under way yet


Things I need doing:

Key
Blue: Needs doing.
Purple: Done to some extent, but still open for more
Red: These are being done
Green: I've got it covered myself

  • Foals of the different horses and stags. For Horse-breeding by Borcha. These need doing.
  • Minor detail - a glowing-hot sword for display on the anvil in Jabbara's smithy. Should be able to do that myself, if it's just a particle effect.
  • Crests for Vaegirs, Swadians, Antler Knights, Dark Knights, Black Khergits and Khergits, Rhodoks and Barbarians. These need doing.
  • Pictures for Items - for now, just wood, gunpowder, jewels, leather and metal. To be bought and sold. - SolemnTear, but the items need modelling and more are always welcome
  • A farm icon for the map. Madsalty - in progress
  • Khergit (not black khergit, just Khergit) settlement meshes, so skin tents etc. Possibly Dynamite Cow.
  • Stag meshes. Crazed Rabbit - done. Now I need a .dds file for it.
  • Helmets with huge and magnificent antlers. These need doing.
  • For the Khergits, a few extra bits of armour and weaponry similar to the Black Khergits (not essential). Tomato, ______?
  • Inquisition armour and weaponry. Tomato - done, with improvements in progress.
  • Extra environment improvements. Madsalty - doing now
  • Extra armour and robes etc. Various contributors, but more are always welcome
 
This mod is moving to MBX. This has been planned for a while, as I've been privy to the knowledge about the new modding board for a few days prior to the move. Don't worry, the thread is already up over there, and I'll be moving the screenshots over shortly, then locking this thread, as it will be impractical to keep two identical threads running simultaneously. The first post will be replaced with a link to the new thread, but rest assured nothing has been or will be lost because of this move. It's simply more practical for me to have the knowledge of a modding-dedicated board handy.

I also intend to keep this new thread more organised with regards to the first post and the thread in general, so I'll be posting some guidelines on it for you to follow.
 
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