For new modders and forumnites it can be quite difficult and confusing to navigate within the Forge. To help modders to orientate themselves more easily this guidepost is now set up, to give a short overview above all the sections and some general guidelines.
The Forge
The Forge is the mainhub of modders of Warband, its DLCs or WFaS. Take note of the sticky threads, they all contain informations which made them pin-worthy. To give, in alphabetic order, a short overview above them:
(WIP) Getting started at modding Warband partially taken from Fisheye
How can I contribute to a M&B modding project?
There are three major and multiple ancillary ways in how you can contribute to a module-creation process:
The Pioneer's Guild - Mods Under Construction
Once you got some grip at the basics of modding you might want to start a bigger modding project on your own and to inform others about your plans. The Pioneer's Guild is the board at which you can do this. Simply start a new thread there and give all the informations and details which you already want to share with the community. Once you managed a stable release of your mod, report your own thread and give as report note that you want your thread to be moved into the Caravanserai, the board of the released mods.
The Caravanserai - Released Mods
Released mods will get moved into The Caravanserai and - depending on if it is a mod for Warband, Viking Conquest, Napoleonic Wars, With Fire and Sword or Vanilla Mount & Blade - sorted there into the respective subboard. Congratulations, you have managed to finish an important step at the development of your modding project
The Forge
The Forge is the mainhub of modders of Warband, its DLCs or WFaS. Take note of the sticky threads, they all contain informations which made them pin-worthy. To give, in alphabetic order, a short overview above them:
- Forge Scrap Yard - Thread and Post Collection
Here you will find a wild collection of threads and posts across the Forge. They can contain useful informations, code bases to build up on and/or hints for where to look for something to reach a specific effect. - Modding Guide M&B Warband
A project which started in April 2020, aiming for a comprehensive modding documentation for M&B Warband. The plan is to gather all available informations scattered across the forum and integrate into one Guide which can then serve as a good base for all Modders of the Warband Engine. - Nordous' Sceners Guild
Here you will find a collection of tutorials and informations by scener for sceners. - Vault of Knowledge - Library of Scripts and Kits
Here you will find a structured collection of open source scripts within specific threads for ease of use. - Warband Modder's Download Repository
Extensive list of download links to valuable modding tools like the Module Systems, OpenBRF and a wider collection of Editors, with most of it created by the modding community.
- Documentation and Tutorials
Here you will find threads with documentations and tutorials about varying topics, you have the option to filter this section for different criterias. Here you can also find the useful sticky threads The Ultimate Introduction to Modding | Starting out? Read this! and An Introduction to Module System Syntax and Usage. - Tools
Here you will find threads with modding tools developed by the community for the community. Here you can also find a dedicated subboard for the most valuable and appreciated mod tool OpenBRF, and sticky threads to the tools Warband Refined & Enhanced Compiler Kit, Warband Script Enhancer 2 and Warband Script Enhancer. - Open Source Resources
Here you will find resources created by modders which are more or less free to use at your modding projects. Read carefully at each threads if special conditions are given! Here you can also find the sticky thread OSP/LSP Modifications, listing up all mods which offer to a varying degree useable resources, and the sticky thread VC, NW, WFaS and the question 'Can I take some stuff from there for my mod?'. - Open Source Code and Kits
Here you will find scripts and code kits created by modders which you can use freely at your modding projects. Here you can also find the sticky thread PYTHON SCRIPT/SCHEME EXCHANGE. - Archive
The Archive contains threads with old lost OSPs at which the download links are not working anymore. A method to retrieve lost OSPs is to browse for mods which included them and have their download link(s) working, to the resources.
(WIP) Getting started at modding Warband partially taken from Fisheye
How can I contribute to a M&B modding project?
There are three major and multiple ancillary ways in how you can contribute to a module-creation process:
You may script, and change how the game runs, for example by implementing new troops, items and scenes, creating new quests and missions, etc. Or, you may model, and change how the game looks, for example by creating a new different-looking weapon or armour, or a set of new scene props which gives some scenes of the module a more immersive setting. Or, you may scene, and change how the player sees the different places of the world, for example by creating new towns and villages, or setting the base for siege battles or more easter-egg like hidden locations.
Animations, Sounds, Music, Texturing, Lore Research, Quest Writer, Bug Hunter.
I don't know how to do either, but how can I learn?Add graphical elements here, redirecting to the best starting places.
I just posted a mod idea in the discussions forum. Why is everyone ignoring it or even acting hostile to me?Just posting a mod idea without having done any work on it and actually committing to lead a mod project, is generally not welcomed by the community. Why? Because there are many good ideas around and everyone is working on what they think is best. No experienced modder is patiently waiting for someone to come up with a mod idea. To think otherwise would imply that you have a serious lack of understanding of people and their motivations, or that you just spam the forums with anything that comes to mind. Either one would earn you instant derision.
Did you just say I shouldn't post mod ideas in the discussions forum?Yes. Don't just post ideas in the mod discussions forum. The chances of your mod idea being implemented actually go down when you do something like that. As will your popularity.
Well, then what can I do?Get first some work done on your project idea. Show that you are serious about seeing this project to the end, not just throwing an idea in a random direction and hoping someone else will do all the work. Make a map, make new troops, a few new models, something simple like that. Put up screenshots of them, along with a plan of what you want to include in the mod. Then people will start taking you seriously, and you may even get other members joining your team.

The Pioneer's Guild - Mods Under Construction
Once you got some grip at the basics of modding you might want to start a bigger modding project on your own and to inform others about your plans. The Pioneer's Guild is the board at which you can do this. Simply start a new thread there and give all the informations and details which you already want to share with the community. Once you managed a stable release of your mod, report your own thread and give as report note that you want your thread to be moved into the Caravanserai, the board of the released mods.
The Caravanserai - Released Mods
Released mods will get moved into The Caravanserai and - depending on if it is a mod for Warband, Viking Conquest, Napoleonic Wars, With Fire and Sword or Vanilla Mount & Blade - sorted there into the respective subboard. Congratulations, you have managed to finish an important step at the development of your modding project
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