Hi i would like do Forced Recruit and i need your help, my ork until now:
Game_menus:
ok now i look in the script but i don't understand any thing.
I just want that you can are recruited forced-recrurit in the villages, by the capricious will decrease the population and the morale of the troops.
sry for my english-
Game_menus:
("village_manage",
[
(neg|party_slot_eq, "$current_town", slot_village_state, svs_looted),
(neg|party_slot_eq, "$current_town", slot_village_state, svs_being_raided),
(neg|party_slot_ge, "$current_town", slot_village_infested_by_bandits, 1),
(party_slot_eq, "$current_town", slot_town_lord, "trp_player")
]
,"Manage this village.",
[
(assign, "$g_next_menu", "mnu_village"),
(jump_to_menu, "mnu_center_manage"),
]),
("recruit_volunteers",
[
(call_script, "script_cf_village_recruit_volunteers_cond"),
]
,"Recruit Volunteers.",
[
(try_begin),
(call_script, "script_cf_enter_center_location_bandit_check"),
(else_try),
(jump_to_menu, "mnu_recruit_volunteers"),
(try_end),
]),
#Zwangs rekrut
("zwangsrekrutieren",
[
(call_script, "script_cf_village_recruit_volunteers_cond"),
]
,"Zwangsrekrutierung der Einwohner",
[
(try_begin),
(call_script, "script_cf_enter_center_location_bandit_check"),
(else_try),
(jump_to_menu, "mnu_recruit_volunteers"),
(try_end),
]),
("village_center",[(neg|party_slot_eq, "$current_town", slot_village_state, svs_looted),
(neg|party_slot_eq, "$current_town", slot_village_state, svs_being_raided),
(neg|party_slot_ge, "$current_town", slot_village_infested_by_bandits, 1),]
,"Go to the village center.",
[
(try_begin),
(call_script, "script_cf_enter_center_location_bandit_check"),
(else_try),
(party_get_slot, ":village_scene", "$current_town", slot_castle_exterior),
(modify_visitors_at_site,":village_scene"),
(reset_visitors),
(party_get_slot, ":village_elder_troop", "$current_town",slot_town_elder),
(set_visitor, 11, ":village_elder_troop"),
(call_script, "script_init_town_walkers"),
(try_begin),
(check_quest_active, "qst_hunt_down_fugitive"),
(neg|is_currently_night),
(quest_slot_eq, "qst_hunt_down_fugitive", slot_quest_target_center, "$current_town"),
(neg|check_quest_succeeded, "qst_hunt_down_fugitive"),
(neg|check_quest_failed, "qst_hunt_down_fugitive"),
(set_visitor, 45, "trp_fugitive"),
(try_end),
[
(neg|party_slot_eq, "$current_town", slot_village_state, svs_looted),
(neg|party_slot_eq, "$current_town", slot_village_state, svs_being_raided),
(neg|party_slot_ge, "$current_town", slot_village_infested_by_bandits, 1),
(party_slot_eq, "$current_town", slot_town_lord, "trp_player")
]
,"Manage this village.",
[
(assign, "$g_next_menu", "mnu_village"),
(jump_to_menu, "mnu_center_manage"),
]),
("recruit_volunteers",
[
(call_script, "script_cf_village_recruit_volunteers_cond"),
]
,"Recruit Volunteers.",
[
(try_begin),
(call_script, "script_cf_enter_center_location_bandit_check"),
(else_try),
(jump_to_menu, "mnu_recruit_volunteers"),
(try_end),
]),
#Zwangs rekrut
("zwangsrekrutieren",
[
(call_script, "script_cf_village_recruit_volunteers_cond"),
]
,"Zwangsrekrutierung der Einwohner",
[
(try_begin),
(call_script, "script_cf_enter_center_location_bandit_check"),
(else_try),
(jump_to_menu, "mnu_recruit_volunteers"),
(try_end),
]),
("village_center",[(neg|party_slot_eq, "$current_town", slot_village_state, svs_looted),
(neg|party_slot_eq, "$current_town", slot_village_state, svs_being_raided),
(neg|party_slot_ge, "$current_town", slot_village_infested_by_bandits, 1),]
,"Go to the village center.",
[
(try_begin),
(call_script, "script_cf_enter_center_location_bandit_check"),
(else_try),
(party_get_slot, ":village_scene", "$current_town", slot_castle_exterior),
(modify_visitors_at_site,":village_scene"),
(reset_visitors),
(party_get_slot, ":village_elder_troop", "$current_town",slot_town_elder),
(set_visitor, 11, ":village_elder_troop"),
(call_script, "script_init_town_walkers"),
(try_begin),
(check_quest_active, "qst_hunt_down_fugitive"),
(neg|is_currently_night),
(quest_slot_eq, "qst_hunt_down_fugitive", slot_quest_target_center, "$current_town"),
(neg|check_quest_succeeded, "qst_hunt_down_fugitive"),
(neg|check_quest_failed, "qst_hunt_down_fugitive"),
(set_visitor, 45, "trp_fugitive"),
(try_end),
ok now i look in the script but i don't understand any thing.
I just want that you can are recruited forced-recrurit in the villages, by the capricious will decrease the population and the morale of the troops.
sry for my english-