Force objects (or: quads) to always be pointed towards the camera

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killkhergit

Squire
As the title says:



*The green strokes are all quads with a leaf image applied to them.*

How can I force them to all keep facing the camera? Getting that done will give the trees (I'm making a Nature pack) a much fuller look using less triangles.
 
Let's see if I get this right. You simple want to move all of the leaves towards the camera so that you get the fullness of a tree that would have one billion of leaves. Hmm... Good idea. Then you could ust use a few leaves to get the same effect.
This is a very smart idea. But I see no way of doing this practically. Myself am I no scripter but I'm a thinker :grin:
And the only way I see to solve this problem is to make all of the leaves and only make the ones who is facing the camera visonable. But then you wouldn't gain anything than just use them all.

What you maybe could do is to make a trigger or something that visionalise leaves on trees you can see. That when the camera face a tree it creates a texture of leaves on the target (the tree).
The problem with this prototype is that you need to make the AI know when you are facing the different trees.
I see a few ways to solve the problem

1. Make a number system so when the serial number of that tree gets into the camera area it sends a infopad that says it should create leaves.

2. making a pointer system. with triggers that reacts to when you point the camera towards a tree it creates leaves.

3. making trees in a distance just a picture and trees close by to a regular model. (this idea is not a solution to your idea or my idea above) And having a ton of leaves on the trees close by.
 
Would be great! Something like pseudo speed tree. When modding for Morrowind we had discussions about that, simple “billboard” trees could easily be added there.
You could also have a great decrease of polys by making whole trees just with 2 planes / 4 faces.
 
Yes, it's called billboards. I think it's not used for trees in m&b because of lighting/shadow. Why there are problems with those two subjects is pretty obvious.

I'd rather be interested in using this for grass/smal bushes.

You wouldn't want to have trees consisting of nothing but 2 planes, though.
 
  Interresting idea. I don't think you will be able to do it, however, because it's not in the original M&B game {unless you're a fantasmic scripting editor, of course}. If you could be able to do it, I'd play it. I hate it when there are triangle trees...
 
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